1996_in_video_gaming

1996 in video games

1996 in video games

Overview of the events of 1996 in video games


1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, King's Field III, Virtua Fighter 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Quake and Tomb Raider.

Quick Facts List of years in video games ...

The year's best-selling video game console worldwide was the PlayStation, while the best-selling consoles in Japan were the Game Boy and Sega Saturn. The year's best-selling home video game worldwide was Super Mario 64, while highest-grossing arcade games in Japan were Street Fighter Zero 2 (Street Fighter Alpha 2) and Virtua Fighter 2.

Events

Hardware

Nintendo 64

Discontinuation

1996 saw a major shakeup in the crowded home console market, with the Virtual Boy, Atari Jaguar, 3DO Interactive Multiplayer, Sega CD, 32X, and CD-i all being discontinued.

Top-rated games

Game of the Year awards

The following titles won Game of the Year awards for 1996.

Critically acclaimed titles

Metacritic and GameRankings

Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews.

More information Game, Publisher ...

Famitsu Platinum Hall of Fame

The following video game releases in 1996 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40.[17]

More information Title, Platform ...

Financial performance

Highest-grossing arcade games

Japan

In Japan, the following titles were the highest-grossing arcade games of 1996.

More information Rank, Gamest ...

United States

In the United States, the following titles were the highest-grossing arcade video games of 1996.

Australia

On Australia's Timezone monthly arcade charts published in the March 1996 issue of Leisure Line magazine, Sega's Manx TT Super Bike was the top-grossing dedicated arcade cabinet and Namco's Point Blank was the top-grossing arcade conversion kit.[21]

Best-selling video game consoles

More information Rank, Manufacturer ...

Best-selling home video games

The following titles were the top ten best-selling home video games (console games or computer games) worldwide in 1996.

More information Rank, Title ...

Japan

In Japan, the following titles were the top ten best-selling home video games of 1996.

More information Rank, Title ...

United States

In the United States, the following titles were the top ten best-selling home video games of 1996.[29]

More information Rank, Title ...

Europe

In Europe, the following titles were the best-selling home video games of 1996.

More information Rank, All platforms ...

In addition to the PlayStation games listed above, the following titles were the year's best-selling Sega Saturn and PC games in the United Kingdom.

Top game rentals in the United States

In the United States, the following games were the top video game rentals of each month, according to the Video Software Dealers Association (VSDA).

More information Month, Game ...

Notable releases

More information Video game platforms, DOS ...
More information Release, Title ...

Business

See also


References

  1. Laurence Zuckerman (July 16, 1996). "Sega's US Chief to Resign as Company Sales Fall Short". New York Times. Retrieved July 5, 2020.
  2. "Attendance and Stats". IGN. June 8, 2012. Retrieved May 21, 2015.
  3. Carter, Chip; Carter, Jonathan (January 2, 1997). "For Game Quality, 1996 Was a Very Good Year". Chicago Tribune. Retrieved October 29, 2021.
  4. "Digitiser's Top 14 Games Of 1996". Digitiser. January 3, 1997. Retrieved October 27, 2021.
  5. Electronic Gaming Monthly, issue 92 (March 1997), pages 82-90
  6. "25 Years Of Game Informer's GOTY Awards". GameInformer.com. January 2, 2017. Archived from the original on December 30, 2017. Retrieved December 29, 2017.
  7. "Golden Joysticks Awards' Ultimate List of Ultimate Games: 1983–2014". GamesRadar. Future plc. October 15, 2015. Archived from the original on March 17, 2016. Retrieved October 30, 2015.
  8. "Archive 1997 Spotlight Awards". Game Developers Choice Awards. Retrieved April 4, 2024.
  9. CESA大賞'96 初の作品賞(大賞)はサクラ大戦が受賞! [The CESA Grand Prize '96's top award (Grand Prize) was won by Sakura Wars!] (in Japanese). Japan Game Awards. 2017. Archived from the original on March 14, 2018. Retrieved March 14, 2018.
  10. "About Sakura Taisen". Red Entertainment. 2008. Archived from the original on December 21, 2008. Retrieved February 2, 2008.
  11. GameFan, volume 5, issue 2 (February 1997), pages 34-36
  12. "第10回 ゲーメスト大賞" [10th Gamest Awards]. Gamest (in Japanese). Vol. 188 (January–February 1997). December 27, 1996. pp. 46–63. alternate url
  13. "Home Entertainment Awards – Video Games". Entertainment Merchants Association. Archived from the original on November 1, 2013. Retrieved February 5, 2012.
  14. "Best Video Games for 1996". Metacritic. Retrieved November 4, 2019.
  15. "Highest-Ranking Games of 1996 (with at least 5 reviews)". GameRankings. Retrieved November 4, 2019.
  16. "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin (in Japanese). Archived from the original on October 27, 2008. Retrieved February 24, 2021.
  17. Akagi, Masumi, ed. (February 1, 1997). ""Tekken 2", "Virtua Cop 2" Top Videos '96" (PDF). Game Machine. No. 534. Amusement Press, Inc. p. 26.
  18. "Test Reports". Leisure Line. Leisure & Allied Industries. March 1996. p. 58. Retrieved December 27, 2019.
  19. "Cumulative Production Shipments of Hardware / PlayStation". Sony Computer Entertainment Inc. Sony. December 31, 2003. Archived from the original on April 22, 2004. Retrieved December 25, 2021.
  20. Clements, Matthew T.; Ohashi, Hiroshi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994–2002" (PDF). NET Institute. pp. 12, 24. Archived (PDF) from the original on March 7, 2016. Retrieved September 21, 2011.
  21. 小川 (Ogawa), 純生 (Sumio) (December 14, 2010). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1–17 (2). ISSN 0286-6439. Archived from the original (PDF) on July 25, 2015. Retrieved December 6, 2021 via Toyo University Academic Information Repository (Toyo University).
  22. Rothstein, Edward (December 8, 1997). "Nintendo's Game Boy lives as nostalgia for simpler computer games catches on". The New York Times. Archived from the original on May 27, 2015. Retrieved December 25, 2021.
  23. Fontaine, Gilles (February 5, 1997). "Jeux vidéo : une industrie lourde est née" [Video games: a heavy industry is born]. L'Express (in French). Retrieved December 25, 2021.
  24. "Sales War Continues" (PDF). Sega Pro. No. 56 (published February 28, 1996). April 1996. p. 11. Retrieved December 25, 2021.
  25. "1997 Results". Game Data Library. Famitsu. Archived from the original on March 22, 2019. Retrieved December 27, 2021.
  26. Famighetti, Robert (1997). "Top-Selling Video Games, 1996". The World Almanac and Book of Facts 1998. World Almanac Books. p. 259. ISBN 0886878217. Source: The NPD TRSTS Video Game Tracking Service, The NPD Group, Inc., Port Washington, NY; ranked by units sold
  27. "Growing Minions of Evil!". Computer and Video Games. No. 179 (October 1996). September 9, 1996. p. 9.
  28. Screen Digest. Screen Digest. 1997. p. 132. Despite the earlier launch in the US, sales of next generation console games can already be fairly evenly balanced between the US and Europe, with PlayStation titles Tekken II and Crash Bandicoot, for example, selling 470,000 and 340,000 in the US and 420,000 and 300,000 in Europe respectively.
  29. "1996年のコンシューマーゲームソフトの売上" [1996 Consumer Game Software Sales]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on September 21, 2001. Retrieved September 16, 2021.
  30. "1996年ゲームソフト年間売上TOP100" [1996 Game Software Annual Sales Top 100]. Famitsū Gēmu Hakusho 1997 ファミ通ゲーム白書1997 [Famitsu Game Whitebook 1997] (in Japanese). Tokyo: Enterbrain. 1997. Archived from the original on December 27, 2008. Retrieved February 17, 2021.
  31. Miller, Greg (March 3, 1997). "Myst Opportunities: Game Makers Narrow Their Focus to Search for the Next Blockbuster". Los Angeles Times. p. 3. Archived from the original on May 8, 2018. Retrieved October 18, 2021. Source: PC Data
  32. "Scorching Christmas Sales For PlayStation!". Computer and Video Games. No. 184 (March 1997). February 12, 1997. p. 12.
  33. "UK: Top-Selling PC CD-ROM Games 1996". Screen Digest. Screen Digest Limited: 133. 1997.
  34. "Editorial". Computer and Video Games. No. 183 (February 1997). United Kingdom: EMAP. January 10, 1997. pp. 6–7.
  35. Staff (August 24, 1996). "Mario RPG Tops Rentals Again". Next Generation. Archived from the original on April 19, 1997. Retrieved February 6, 2021.
  36. McCall, Scott (September 28, 1996). "N64's U.S. Launch". Teleparc. Retrieved September 29, 2015.
  37. "Magic Carpet 2: The Netherworlds - PC Review - Coming Soon Magazine!". web.archive.org. January 22, 2021. Retrieved May 17, 2024.
  38. "Longest-running social MMORPG". Guinness World Records. October 3, 2016. Retrieved May 25, 2023.
  39. Sorlie, Audun (July 12, 2011). "YU-NO". Hardcore Gaming 101. Retrieved November 15, 2021.

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