Portal:Video_game
Portal:Video games
Portal maintenance status: (April 2019)
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The Video Games Portal
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer (PC) games; the latter also encompasses LAN games, online games, and browser games. More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)
Featured articles – load new batch
- Image 1Planescape: Torment is a 1999 role-playing video game developed by Black Isle Studios and published by Interplay Entertainment for Windows. The game takes place in locations from the multiverse of Planescape, a Dungeons & Dragons (D&D) fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was used for BioWare's Baldur's Gate, a previous D&D game set in the Forgotten Realms.
Planescape: Torment is primarily story-driven, with combat taking a secondary role. The protagonist, known as The Nameless One, is an immortal man who forgets everything if killed. The game focuses on his journey through the city of Sigil and other planes to reclaim his memories of previous lives, and to discover why he was made immortal in the first place. Several characters in the game may join the Nameless One on his journey; most of these characters have encountered him in the past or have been influenced by his actions in some way.
The game was not a commercial success, but it received critical acclaim and has since become a cult classic, claimed by video game journalists to be the best role-playing video game of 1999. It was lauded for its immersive dialogue, for the dark and relatively obscure Planescape setting, and for the protagonist's unique persona, which shirked many characteristics of traditional role-playing games. It is commonly cited as one of the greatest video games of all time. An enhanced version for modern platforms was made by Beamdog and released for Windows, Linux, macOS, Android, and iOS in April 2017 and for Nintendo Switch, PlayStation 4, and Xbox One in October 2019. (Full article...) - Image 2Paper Mario: Color Splash is a 2016 role-playing game developed by Intelligent Systems and published by Nintendo for the Wii U console. It is the fifth installment in the Paper Mario series, within the larger Mario franchise. The story follows Mario and his new ally Huey on a quest to save Prism Island and rescue Princess Peach from Bowser.
Color Splash contains elements of the action-adventure and role-playing (RPG) genres. Players control Mario as he traverses levels made to look like craft materials, reaching endpoints and retrieving each Big Paint Star through linear gameplay. Mario is equipped with a paint hammer, which is used to solve coloring-themed puzzles and collect awards in levels. In turn-based combat phases, Mario uses a selection of cards that endow him with attacks and other abilities.
Nintendo's vision for the Paper Mario series following Paper Mario: Sticker Star was to differentiate it from their other RPG Mario series, Mario & Luigi. The development team focused on puzzle-solving and comedic elements, and to make each game different from one another, emphasized an overarching gimmick. The paint theme was conceived by Atsushi Isano, the director for Intelligent Systems, and developed to take advantage of the Wii U GamePad. A card-based battle system was implemented to use the GamePad touchscreen to sort, paint, and flick cards. The artists focused on making the paper textures as realistic as possible. (Full article...) - Image 3Star Wars: Rogue Squadron is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The first of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released for Microsoft Windows and Nintendo 64 in December 1998. The game's story was influenced by the Star Wars: X-wing – Rogue Squadron comics and is set in the fictional Star Wars galaxy, taking place primarily between events in the films Star Wars and The Empire Strikes Back. The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in 16 missions across various planets.
Gameplay is presented from the third-person perspective and game objectives are divided into four categories: search and destroy, reconnaissance, rescue, and protect. The player can control five craft and each offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. Bonus power-ups that improve these crafts' weapons or durability are hidden in different levels throughout the game. The player's performance is checked against three medal benchmarks after the completion of each level. Acquiring these medals promotes the player's rank and helps unlock hidden content.
Rogue Squadron's focus on flight combat was directly inspired by a level in Star Wars: Shadows of the Empire that allowed the player to pilot a snowspeeder. Working together during development, Factor 5 designed the game engine, the music, and worked closely with Nintendo, while LucasArts produced the game's story and gameplay and ensured it was faithful to Star Wars canon. Before the game's release, Factor 5 successfully appealed to Nintendo to release the Nintendo 64's newly developed memory Expansion Pak commercially. Consequently, Rogue Squadron was one of the first games to take advantage of the Expansion Pak, which allows gameplay at a higher display resolution. (Full article...) - Image 4The Legend of Zelda: Ocarina of Time is a 1998 action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998 and in PAL regions the following month. Ocarina of Time is the first game in The Legend of Zelda series with 3D graphics.
The game was developed by Nintendo EAD, led by five directors, including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Veteran Zelda series composer Koji Kondo composed the musical score. The player controls Link in the realm of Hyrule on a quest to stop the evil king Ganondorf by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons, which have since become common in 3D adventure games. The player must play songs on an ocarina to progress.
Ocarina of Time was acclaimed by critics and consumers, who praised its visuals, sound, gameplay, soundtrack, and writing, and won several awards and accolades. It has been ranked by numerous publications as the greatest video game of all time and is the highest-rated game of all time on the review aggregator Metacritic. It was commercially successful, with more than seven million copies sold worldwide. In the United States, it received more than three times more pre-orders than any other game at the time. (Full article...) - Image 5Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity. It is a remake of Halo: Combat Evolved (2001), developed by Bungie. Publisher Microsoft announced Anniversary alongside Halo 4 at the 2011 Electronic Entertainment Expo. It was released in November 2011, the 10th anniversary of the original Halo, for the Xbox 360 console, and re-released as part of Halo: The Master Chief Collection for the Xbox One in November 2014. A Windows version was released in March 2020.
343 Industries, overseers of the Halo franchise, approached Saber Interactive to develop a remake of Halo for the anniversary. Saber used its proprietary game engine to reproduce the graphics and the original Halo engine for gameplay. A development tool for toggling between the old and new visuals became a game feature. Anniversary's enhancements include a complete high-definition visual overhaul, support for cooperative and multiplayer gameplay via the Xbox Live online service, new and remastered sound effects and music, and extras such as achievements and in-game collectibles. It is the first Halo game to include Kinect support.
Critical reception to Anniversary was generally positive. The updated graphics, sounds, and ability to toggle between the remastered and original visuals were praised. Complaints included technical glitches, faults with the original game's level design, and the multiplayer implementation. (Full article...) - Image 6Halo: Contact Harvest is a military science fiction novel by Joseph Staten. Released in October 2007, it is the fifth novel based on the Halo video game franchise. Staten was a longtime employee of Bungie, the developer of the Halo video game series; he directed the cut scenes in the video games and is a major contributor to Halo's storyline. He set out to write a novel that appealed to gamers, as well as those who had never read a Halo novel.
Set in 2525, twenty-seven years before the events of Halo: Combat Evolved, the novel tells the story of the United Nations Space Command's first encounter with the alien collective known as the Covenant on the colony world of Harvest, and the beginning of the long war that follows. The novel is an ensemble piece, following human and alien characters. The protagonist is a young Marine, Staff Sergeant Avery Johnson, who also appears in the Halo video games. Upon release, the book was generally well received and became a New York Times bestseller in its first week. Critics pointed to the novel's success as a sign of the increasing importance of story in video games. (Full article...) - Image 7Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.
Doom was the third major independent release by id Software, after Commander Keen (1990–1991) and Wolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design by John Romero and Sandy Petersen. Id published Doom as a set of three episodes under the shareware model, marketing the full game by releasing the first episode free. A retail version with an additional episode was published in 1995 by GT Interactive as The Ultimate Doom.
Doom was a critical and commercial success, earning a reputation as one of the best and most influential video games of all time. It sold an estimated 3.5 million copies by 1999, and up to 20 million people are estimated to have played it within two years of launch. It has been termed the "father" of first-person shooters and is regarded as one of the most important games in the genre. It has been cited by video game historians as shifting the direction and public perception of the medium as a whole, as well as sparking the rise of online games and communities. It led to an array of imitators and clones, as well as a robust modding scene and the birth of speedrunning as a community. Its high level of graphic violence led to controversy from a range of groups. Doom has been ported to a variety of platforms both officially and unofficially and has been followed by several games in the series, including Doom II (1994), Doom 64 (1997), Doom 3 (2004), Doom (2016), and Doom Eternal (2020), as well as the films Doom (2005) and Doom: Annihilation (2019). (Full article...) - Image 8
Gravity Bone is a 2008 freeware adventure game developed and published by Blendo Games. The game employs a modified version of id Software's id Tech 2 engine—originally used for Quake 2—and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more common first-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. The game was released for Microsoft Windows in August 2008.
Gravity Bone received critical acclaim from video game journalists. It was called "a pleasure to experience" by Charles Onyett from IGN, and received comparisons to games such as Team Fortress 2 and Portal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012. (Full article...) - Image 9Broken Sword: The Shadow of the Templars (also known as Circle of Blood in the United States) is a 1996 point-and-click adventure game developed by Revolution Software. It is the first in the Broken Sword series, co-written and directed by Charles Cecil. The player assumes the role of George Stobbart (voiced by Rolf Saxon), an American tourist in Paris, as he attempts to unravel a deep conspiracy involving a sinister cult and a hidden treasure, seeing him travel to various locations around Europe and the Middle East. The game's storyline was conceived to feature a serious tone and heavily influenced by research on Knights Templar by Cecil, but was also interlaced with humor and graphics in the style of classic animated films.
Development of the game saw considerable work to achieve its presentation. Artwork was conceived by Eoghan Cahill and Neil Breen, who particularly drew the backgrounds in pencil and digitally colored them in Photoshop, the game's design was handled by Tony Warriner and David Sykes, while the game's musical score was composed by Barrington Pheloung. The game was built with Revolution's Virtual Theatre engine, which had already been used by the company in two previous games, Lure of the Temptress and Beneath a Steel Sky.
Broken Sword proved a critical and commercial success following its release on 30 September 1996. Critics lauded praise on the game's story, puzzles, voice acting, writing, gameplay, and music, leading to it receiving numerous award nominations and wins. Sales of the games bested expectations by the company, with around one million units having been sold by 2001. The game has topped several listings of the best adventures games, with many developers citing Broken Sword as an influence in future adventure games. (Full article...) - Image 10BioShock is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers the underwater city of Rapture, built by business magnate Andrew Ryan to be an isolated utopia. The discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape Rapture, fighting its mutated and mechanical denizens, while engaging with the few sane survivors left and learning of the city's past. The player can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them.
BioShock's concept was developed by Irrational's creative lead, Ken Levine, and incorporates ideas by 20th century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley, as well as historical figures such as John D. Rockefeller Jr. and Walt Disney. The game includes role-playing elements, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters. Additionally, the game borrows concepts from the survival horror genre, notably the Resident Evil series. BioShock is considered a spiritual successor to the System Shock series, on which many of Irrational's team, including Levine, had worked previously.
BioShock received universal acclaim and was particularly praised by critics for its narrative, themes, visual design, setting, and gameplay. It is considered to be one of the greatest video games ever made and a demonstration of video games as an art form. BioShock was followed by two sequels, BioShock 2 and BioShock Infinite, released in 2010 and 2013, respectively. Ports of BioShock were released for macOS and mobile following its console releases. A remastered version of the game was released on Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch as part of BioShock: The Collection. (Full article...)
Did you know... - show different entries
- ... that the 1979 video game Superman was one of the first console games with a pause feature?
- ... that classified documents of the United States were partially leaked onto a Discord server for the video game Minecraft?
- ... that the 2014 text adventure The Uncle Who Works for Nintendo is inspired by a source cited by children for spreading video game rumors?
- ... that the graffiti artists hired for the video game Skitchin' were interviewed at a train station because they were too young to drive?
- ... that the name of the video game mod series Bomba Patch was inspired by éclairs?
- ... that the urban legend Herobrine was ranked on a Guinness World Records poll of the best video game villains, despite never existing?
- ... that the 1999 video game Interplay Sports Baseball Edition 2000 used a public-address announcer while its rivals were switching to two commentators as featured on real MLB game broadcasts?
- ... that the video game Pyongyang Racer was developed in North Korea for Koryo Tours, which organises tours to the country?
- ... that the developer of The Stillness of the Wind was inspired to make the video game after fantasizing with his girlfriend about raising goats instead of living in London?
- ... that the case Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. was considered essential to the future of video game modding in the United States in 1992?
- ... that for at least 90 minutes, Mori Calliope livestreamed herself begging video game developer Atlus to allow her to stream their game Persona 3?
- ... that the video game Omori came out in December 2020, instead of its initial projected release date of May 2015?
Selected biography – load new batch
- Image 1Hiroshi Yamauchi (山内溥, Yamauchi Hiroshi, 7 November 1927 – 19 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafuda card-making company that had been active solely in Japan into a multibillion-dollar video game publisher and global conglomerate. He was the great-grandson of Fusajiro Yamauchi, Nintendo's first president and founder. Hiroshi Yamauchi owned the Seattle Mariners baseball team from 1992 until his death.
In April 2013, Forbes estimated Yamauchi's net worth at $2.1 billion; he was the 13th richest person in Japan and the 491st richest in the world. In 2008, Yamauchi was Japan's wealthiest person with a fortune at that time estimated at $7.8 billion. At the time of his death, Yamauchi was the largest shareholder at Nintendo. (Full article...) - Image 2
Nolan North (born October 31, 1970) is an American actor best known for his voice acting roles.
After his breakthrough role as Dr. Chris Ramsey on the ABC soap opera Port Charles in 1997, North moved into voice acting when the show ended in 2003 and has since become best known for his video game roles as Nathan Drake in the Uncharted series, Desmond Miles in the Assassin's Creed series, Merasmus in Team Fortress 2, the Prince in Prince of Persia, Dr. Edward Richtofen in the Call of Duty franchise, Deadpool in various Marvel Comics media, the Penguin in the Batman: Arkham franchise, Captain Martin Walker in Spec Ops: The Line, David in The Last of Us, himself as one of the voices for the player character in Saints Row IV, Tony Stark in Marvel's Avengers, and Ghost in the Destiny video game series. (Full article...) - Image 3Akira Toriyama (Japanese: 鳥山明, Hepburn: Toriyama Akira, April 5, 1955 – March 1, 2024) was a Japanese manga artist and character designer. He first achieved mainstream recognition for creating the popular manga series Dr. Slump, before going on to create Dragon Ball (his most famous work) and acting as a character designer for several popular video games such as the Dragon Quest series, Chrono Trigger, and Blue Dragon. Toriyama came to be regarded as one of the most important authors in the history of manga with his works highly influential and popular, particularly Dragon Ball, which many manga artists cite as a source of inspiration.
He earned the 1981 Shogakukan Manga Award for best shōnen/shōjo manga with Dr. Slump, and it went on to sell over 35 million copies in Japan. It was adapted into a successful anime series, with a second anime created in 1997, 13 years after the manga ended. (Full article...) - Image 4Satoru Iwata (Japanese: 岩田 聡, Hepburn: Iwata Satoru, December 6, 1959 – July 11, 2015) was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include EarthBound and many games in the Kirby series. Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Nintendo president Hiroshi Yamauchi and brought financial stability. In the following years, he worked in the development of the Pokémon and Super Smash Bros. series. Iwata joined Nintendo as the head of its corporate planning division in 2000. (Full article...) - Image 5
Jordan Mechner (born June 4, 1964) is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began his career designing and programming the 1984 martial arts game Karateka for the Apple II while a student at Yale University. The game was a bestseller. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit. Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games, published by Ubisoft.
Mechner is the recipient of many accolades, including the 2017 GDC Pioneer Award. His works are often included in all-time lists of the game industry's best and most influential titles. (Full article...) - Image 6
William James Mitchell Jr. (born July 16, 1965) is an American video game player. He achieved fame throughout the 1980s and 1990s by claiming numerous records on classic video games, including a perfect score on Pac-Man. Twin Galaxies and Guinness World Records recognized Mitchell as the holder of several records earned playing classic video games, and he has appeared in several documentaries on competitive gaming and retrogaming. However, in 2017, the legitimacy of a number of his records was called into question, leading to Twin Galaxies stripping Mitchell of his records.
Mitchell rose to national prominence in the 1980s when Life included him in a photo spread of game champions during the height of the golden age of arcade video games. In 1999, Mitchell was the first person to claim a perfect score of 3,333,360 points on the arcade game Pac-Man. A 2007 documentary, The King of Kong: A Fistful of Quarters, follows his attempts to maintain the highest score on Donkey Kong after being challenged by newcomer Steve Wiebe. (Full article...) - Image 7Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May 1965) is a Japanese video game producer, character designer, game designer, and businessman. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then a character designer and planner of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero. (Full article...) - Image 8
Roberta Lynn Williams (née Heuer; born February 16, 1953) is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game. She is also known for creating and maintaining the King's Quest series, as well as designing the full motion video game Phantasmagoria in 1995.
Sierra was acquired by CUC International in 1996, leading to layoffs and management changes. Williams took a brief sabbatical, and returned to the company in a game design role, but grew increasingly frustrated with CUC's creative and business decisions. After the release of King's Quest: Mask of Eternity in 1998, she left the game industry in 1999 and focused her retirement on traveling and writing historical fiction. In 2021 she released her historical novel, Farewell to Tara. Soon after, she returned to game development with the 3D remake of the classic adventure game Colossal Cave Adventure, released in January 2023 as Colossal Cave. (Full article...) - Image 9
Peter Douglas Molyneux OBE (/ˈmɒlɪnjuː/; born 5 May 1959) is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus. In 2012 he founded and currently runs 22cans, a video game development studio.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...) - Image 10Jun Maeda (麻枝 准, Maeda Jun, born January 3, 1975) is a Japanese writer and composer. He is a co-founder of the visual novel brand Key under Visual Arts. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces.
After graduating with a degree in psychology from Chukyo University, Maeda contributed to the scripts and scores of games released under the Tactics brand of Nexton: Moon and One: Kagayaku Kisetsu e. He has contributed both to writing music and scripts to most games released under the Key brand, notably writing the majority of Air and Clannad. He also served as a screenwriter and composer for several anime series produced by P.A. Works, such as Angel Beats! and Charlotte. (Full article...) - Image 11Daigo Umehara (Japanese: 梅原 大吾, Hepburn: Umehara Daigo, born 19 May 1981) is a Japanese esports player and author who competes competitively at fighting video games. He specializes in 2D arcade fighting games, mainly those released by Capcom. Known as "Daigo" or "The Beast" in the West and "Umehara" (ウメハラ, written in katakana instead of kanji) or "Ume" in Japan, Daigo is one of the world's most famous Street Fighter players and is often considered its greatest. His longevity is seen as an incredibly rare thing in the world of competitive video games. He currently holds a world record of "the most successful player in major tournaments of Street Fighter" in the Guinness World Records and is a six time Evo Championship Series winner.
Before properly being called a pro gamer from signing a sponsorship deal with Mad Catz, Japanese media usually referred to Daigo as "the god of 2D fighting games" (2D格闘ゲームの神, 2D Kakutō Gēmu no Kami). (Full article...) - Image 12
Steven Scott Ritchie (born February 13, 1950) is an American pinball and video game designer. His career began in the 1970s, Ritchie holds the record for best-selling pinball designer in history. He has been called "The Master of Flow" due to the emphasis in his designs on ball speed, loops, and long smooth shots. Ritchie was also the original voice of Shao Kahn in the Mortal Kombat fighting game series, serving as the announcer of Mortal Kombat II (1993), Mortal Kombat 3 (1995), and the updates to Mortal Kombat 3. He is the older brother of fellow pinball designer Mark Ritchie. (Full article...) - Image 13
Alfonso John Romero (born October 28, 1967) is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by id Software's lead programmer, John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".
Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS Daikatana (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, Romero and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. (Full article...) - Image 14Shinji Mikami (三上 真司, Mikami Shinji, born August 11, 1965) is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the Resident Evil series in 1996 and the first installment of the Dino Crisis series in 1999, both survival horror games. He returned to Resident Evil to direct the remake of the first game in 2002 and the third-person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand, a beat 'em up action game. Mikami founded PlatinumGames and directed the third-person shooter Vanquish in 2010. The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game The Evil Within in 2014. He has also served the roles of producer and executive producer for many games.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...) - Image 15Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965), credited in some games as YU2, is a former Japanese video game programmer, designer and producer. He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
Naka joined Sega in 1984 and worked on games including Girl's Garden (1985) and Phantasy Star II (1989). He was the lead programmer of the original Sonic the Hedgehog games on the Mega Drive in the early 1990s, which greatly increased Sega's market share. Naka developed Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994) in California with Sega Technical Institute. (Full article...) - Image 16
William Murray "Trip" Hawkins III (born December 28, 1953) is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate. (Full article...) - Image 17Yoko Kanno (菅野 よう子, Kanno Yōko, born 18 March 1963) is a Japanese composer, arranger and music producer of soundtracks for anime series, video games, television dramas and movies. She has written scores for Cowboy Bebop, Terror in Resonance, Ghost in the Shell: Stand Alone Complex, Wolf's Rain, Turn A Gundam and Darker than Black. Kanno is a keyboardist and the frontwoman for Seatbelts, who perform many of her compositions. (Full article...)
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Lim Yo-hwan (Korean: 임요환, born September 4, 1980), known online as SlayerS_'BoxeR' (usually shortened to BoxeR), is a former professional player of the real-time strategy computer game StarCraft. He is often referred to as The Terran Emperor, or simply The Emperor, and is widely considered to be one of the most successful players of the genre as well as a pop culture icon.
Lim won his first StarCraft: Brood War tournament in 1999. From 2001 to 2002, he won multiple major championships, including two OnGameNet Starleague titles and two World Cyber Games gold medals. In 2002, he also created the team Team Orion, which later became SK Telecom T1 (SKT T1) in 2004. He began his compulsory military service in 2006, where he played on South Korea's newly formed Air Force esports team Airforce Challenge E-sports. In late 2010, he retired from StarCraft: Brood War and founded the StarCraft II team SlayerS. He then briefly returned to SKT T1 as a coach in 2012 before retiring due to health related issues. Lim finished his playing career with a record of 603 wins and 430 losses (58.4%). (Full article...) - Image 19
James D. Rolfe (born July 10, 1980) is an American YouTuber, filmmaker, and actor. He is best known for creating and starring in the comedic retrogaming web series The Angry Video Game Nerd (2004–present). His spin-off projects include reviews of retro films, television series, and board games. He is considered a pioneer of internet gaming videos, and is noted for his widespread influence on YouTube content after the series premiered on the site in 2006.
Rolfe began creating homemade video productions in the late 1980s, having created more than 270 videos and short films by 2004. Among these were the first Angry Video Game Nerd (originally known as Bad NES Games, and later Angry Nintendo Nerd) episodes, which were subsequently released on his Cinemassacre website that same year. Two years later, he gained mainstream attention after the series went viral upon being published to YouTube. Following its success, Rolfe released a feature-length film based on the series in 2014, which was met with generally mixed reception. (Full article...) - Image 20Shigeru Miyamoto (Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru, born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.
Born in Sonobe, Kyoto, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing the president, Hiroshi Yamauchi, with his toys. He helped create art for the arcade game Sheriff, and was later tasked with designing a new arcade game, leading to the 1981 game Donkey Kong. (Full article...) - Image 21
Markus Alexej Persson (/ˈmɑːrkəs ˈpɪərsən/ ⓘ, Swedish: [ˈmǎrkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), also known as "Notch", is a Swedish video game programmer and designer. He is best known for creating the sandbox video game Minecraft, which has since become the best-selling video game in history; and for founding the video game development company Mojang Studios in 2009.
Persson began developing video games at an early age, making games both professionally and for pleasure for much of his life. He achieved critical success upon the publishing of an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over ten million copies. After this point, Persson stood down as lead designer and transferred creative authority to Jens Bergensten. (Full article...) - Image 22Satoshi Tajiri (Japanese: 田尻 智, Hepburn: Tajiri Satoshi, born August 28, 1965) is a Japanese video game designer and director who is the creator of the Pokémon franchise and the co-founder and president of video game developer Game Freak.
A fan of arcade games in his youth, Tajiri wrote for and edited his own video gaming fanzine Game Freak with Ken Sugimori, before evolving it into a development company of the same name. Tajiri claims that the joining of two Game Boys via a link cable inspired him to create a game which embodied the collection and companionship of his childhood hobby, insect collecting. The game, which became Pokémon Red and Pokémon Green, took six years to complete and went on to spark a multibillion-dollar franchise which reinvigorated Nintendo's handheld gaming scene. Tajiri continued to work as director for the Pokémon series until the development of Pokémon Ruby and Sapphire, when he changed his role to executive producer, which he holds to this day. (Full article...) - Image 23
Michael Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California. Morhaime is best known as the co-founder and the former president of Blizzard Entertainment, a subsidiary of Activision Blizzard, Inc., that was founded in 1991 as Silicon & Synapse. He served on the Vivendi Games executive committee since January 1999, when Blizzard Entertainment, Inc. became a subsidiary of Vivendi Games. (Full article...) - Image 24
Jennifer Hale is a Canadian-born American voice actress. She is best known for her work in video game franchises such as Baldur's Gate, Mass Effect, Metal Gear Solid, BioShock Infinite, Metroid Prime, Overwatch, and Star Wars: Knights of the Old Republic. In 2013, she was recognized by Guinness World Records as the most prolific video game voice actor.
Hale is featured in animation such as The Real Adventures of Jonny Quest, The Powerpuff Girls, Codename: Kids Next Door, The Grim Adventures of Billy & Mandy, Brandy & Mr. Whiskers, Totally Spies!, Avatar: The Last Airbender and its continuation The Legend of Korra, Star Wars: The Clone Wars, and Where on Earth Is Carmen Sandiego? She also voices Thorn of the Hex Girls in various Scooby-Doo movies and TV episodes, as well as Cinderella and Princess Aurora in various Disney Princess media of the 2000s and 2010s. She is also known for voicing Jean Grey in a variety of Marvel media. (Full article...) - Image 25
Geoff Keighley (/ˈkiːli/; born (1978-06-24)June 24, 1978) is a Canadian video game journalist and television presenter, best known for his role as the host of several video game industry conferences & presentations. He is the executive producer and host of The Game Awards since its inception in 2014, having previously served as the executive producer of the Spike Video Game Awards. He also hosts and produces Summer Game Fest, and has hosted live events for trades fairs GamesCom and the now-defunct E3.
He previously hosted the video game show GameTrailers TV, and G4tv.com. Keighley is also a freelance writer whose work has appeared in Kotaku among other publications. His multi-media series The Final Hours, originally an article series published by GameSpot, features in-depth interviews and behind-the-scenes with developers of popular franchises like Portal, Mass Effect & Tomb Raider. (Full article...)
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Recent video game-related events
- May 24, 2024 – Uvalde school shooting
- Families in Uvalde, Texas, U.S., file a lawsuit against Daniel Defense and Activision Blizzard for creating the DDM4 V7 gun and promoting the weapon through the game Call of Duty, respectively. They also sue Meta Platforms for owning Instagram, which was used by the gunman. (AP)
- April 16, 2024 – 2023–2024 video game industry layoffs
- American video game company Take-Two Interactive lays off 5% of its workforce. (Reuters)
- April 10, 2024 – 2023–2024 video game industry layoffs
- American video game company Epic Games announces that it will lay-off around 870 employees, roughly one-sixth of its workforce, due to slower growth than expected. (CBC via Yahoo! News)
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