Some kindergartners are more likely to be heavy users of online tech later, according to new research
Too much screen time doesn't leave enough time for other important parts of growing up. Predicting which little kids will likely grow into heavy tech users could help target educational campaigns.
Jan. 12, 2021 • ~7 min
education children social-media reading parenting child-development quick-reads research-brief screen-time behavior gaming screentime new-research online-technologies
Some kindergartners are more likely later to be heavy users of online tech, according to new research
Too much screen time doesn't leave enough time for other important parts of growing up. Predicting which little kids will likely grow into heavy tech users could help target educational campaigns.
Jan. 12, 2021 • ~7 min
education children social-media reading parenting child-development quick-reads research-brief screen-time behavior gaming screentime new-research
MIT.nano’s Immersion Lab opens for researchers and students
Facility within MIT.nano offers equipment and capabilities for visualizing data, creating immersive environments.
Jan. 11, 2021 • ~10 min
artificial-intelligence data research sensors video-games students school-of-architecture-and-planning school-of-engineering school-of-science education-teaching-academics electrical-engineering-computer-science-eecs computer-science-and-technology school-of-humanities-arts-and-social-sciences sloan-school-of-management technology-and-society nanoscience-and-nanotechnology mitnano institute-for-medical-engineering-and-science-imes stem-education augmented-and-virtual-reality undergraduate-research-opportunities-program-urop mit-schwarzman-college-of-computing
Want cheaper nuclear energy? Turn the design process into a game
Researchers show that deep reinforcement learning can be used to design more efficient nuclear reactors.
Dec. 17, 2020 • ~5 min
computing artificial-intelligence energy data research gaming school-of-engineering algorithms quest-for-intelligence nuclear-science-and-engineering undergraduate-research-opportunities-program-urop nuclear-power-and-reactors mit-schwarzman-college-of-computing
Listen: How alternate reality games can pave way for change
Listen to two scientists explain how they're using alternate reality games to bring new students together, to educate, and even to fight climate change.
Dec. 15, 2020 • ~2 min
education gaming featured society-and-culture social-lives
Automating material-matching for movies and video games
Animators spend hours adding textures to objects. A new machine-learning system simplifies the process.
Dec. 10, 2020 • ~5 min
imaging industry arts simulation research video-games school-of-engineering electrical-engineering-computer-science-eecs computer-science-and-technology technology-and-society computer-science-and-artificial-intelligence-laboratory-csail national-science-foundation-nsf computer-modeling film-and-television mit-schwarzman-college-of-computing
A better kind of cybersecurity strategy
New model shows why countries that retaliate too much against online attacks make things worse for themselves.
Dec. 10, 2020 • ~7 min
economics policy research cyber-security school-of-humanities-arts-and-social-sciences technology-and-society national-science-foundation-nsf security-studies-and-military game-theory
MIT.nano Immersion Lab Gaming Program awards 2020 seed grants
NCSOFT-sponsored grants to advance hardware and software for immersive experiences.
Nov. 17, 2020 • ~9 min
funding industry research video-games mechanical-engineering school-of-engineering school-of-science electrical-engineering-computer-science-eecs computer-science-and-technology school-of-humanities-arts-and-social-sciences technology-and-society collaboration nanoscience-and-nanotechnology mitnano grants music-and-theater-arts augmented-and-virtual-reality
As college esports grow, women are left out
With colleges expanding competitive gaming, also known as esports, a new study looks at how women are being left out of the top tier.
Sept. 14, 2020 • ~4 min
gender competition gaming society-and-culture college-students
Here's what it'll take to clean up esports' toxic culture
Combating sexism and other forms of harassment in online videogames comes down to community standards.
Aug. 21, 2020 • ~9 min
internet gaming video-games sexism esports online-gaming gamergate online-harassment league-of-legends gamers online-gaming-communties fortnite
/
7