Bringing humanistic education in technical subjects to the world | MIT News
Students and staff combine workshopping and OpenCourseWare to demonstrate human-centered pedagogies in the context of modern topics and technologies.
June 28, 2018 • ~11 min
CS+HASS SuperUROP debuts with nine research projects | MIT News
In yearlong program, MIT students apply computer science to humanities, arts, and social science research.
May 15, 2018 • ~5 min
MIT Sandbox’s first acquired startup gives back | MIT News
Augmented-reality startup Escher Reality, which recently sold to Niantic, gives back to the program that helped it launch.
Feb. 21, 2018 • ~9 min
3Q: T.L. Taylor on diversity in e-sports | MIT News
MIT sociologist’s “AnyKey” initiative aims to level the playing field of online sports.
Feb. 15, 2018 • ~5 min
Bots that talk more like people | MIT News
AI platform allows chatbots to draw on robust language database to better navigate human conversation.
Jan. 23, 2018 • ~9 min
3Q: D. Fox Harrell on his video game for the #MeToo era | MIT News
The computer scientist’s group has designed a game that gets players to reflect on sexual misconduct in the workplace.
Jan. 19, 2018 • ~9 min
During IAP, MIT community steps out of its comfort zone | MIT News
For a campus that prizes creative risk-taking, Independent Activities Period is a cultural touchstone.
Jan. 10, 2018 • ~5 min
MyGoodness: Making charitable giving more effective | MIT News
Online game uses hypothetical choices and real cash prizes to educate people on how to make their most of their generosity.
Dec. 15, 2017 • ~5 min
Kaylee de Soto: A game changer | MIT News
Incoming freshman refreshes Plasma Science and Fusion Center outreach tools.
Sept. 6, 2017 • ~5 min
Demo day showcases serious innovation in “playful” tech | MIT News
Play Labs startups include virtual pets, nausea-reducing virtual reality games, and augmented-reality paintballing.
Aug. 17, 2017 • ~9 min
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