Play Labs announces first class of VR/AR/playful startups and demo session | MIT News
First accelerator program on the MIT campus will showcase 12 startups across a mix of gaming, virtual reality, esports, and augmented reality technologies.
June 27, 2017 • ~6 min
Danielle Olson: Building empathy through computer science and art | MIT News
CSAIL PhD student creates immersive media to help users understand each other’s backgrounds and feelings.
May 30, 2017 • ~6 min
Play Labs, a playful tech accelerator for MIT students and alumni, launches | MIT News
MIT Game Lab, Bayview Labs, and Seraph Group announce funding, facilities, and mentorship for startups focusing on virtual, augmented, and mixed reality.
Jan. 20, 2017 • ~4 min
Enabling wireless virtual reality | MIT News
Developed at Computer Science and Artificial Intelligence Laboratory, “MoVR” system allows VR headsets to communicate without a cord
Nov. 14, 2016 • ~4 min
Reach in and touch objects in videos with “Interactive Dynamic Video” | MIT News
Technique from Computer Science and Artificial Intelligence Lab could improve augmented reality and reduce the need for CGI green-screens.
Aug. 2, 2016 • ~6 min
“Super Mario Brothers” is hard | MIT News
Analysis shows popular video game is among the hardest problems in the “complexity class” PSPACE.
June 1, 2016 • ~8 min
Designing virtual identities for empowerment and social change | MIT News
D. Fox Harrell receives $1.35 million in grant funding to advance research at the intersection of social science and digital technology.
Nov. 18, 2015 • ~8 min
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