Play Labs announces first class of VR/AR/playful startups and demo session | MIT News

First accelerator program on the MIT campus will showcase 12 startups across a mix of gaming, virtual reality, esports, and augmented reality technologies.

Rik Eberhardt | MIT Game Lab • mit
June 27, 2017 ~6 min

Danielle Olson: Building empathy through computer science and art | MIT News

CSAIL PhD student creates immersive media to help users understand each other’s backgrounds and feelings.

Rachel Gordon | CSAIL • mit
May 30, 2017 ~6 min


Play Labs, a playful tech accelerator for MIT students and alumni, launches | MIT News

MIT Game Lab, Bayview Labs, and Seraph Group announce funding, facilities, and mentorship for startups focusing on virtual, augmented, and mixed reality.

Rik Eberhardt | MIT Game Lab • mit
Jan. 20, 2017 ~4 min

Enabling wireless virtual reality | MIT News

Developed at Computer Science and Artificial Intelligence Laboratory, “MoVR” system allows VR headsets to communicate without a cord

Adam Conner-Simons | CSAIL • mit
Nov. 14, 2016 ~4 min

Reach in and touch objects in videos with “Interactive Dynamic Video” | MIT News

Technique from Computer Science and Artificial Intelligence Lab could improve augmented reality and reduce the need for CGI green-screens.

Adam Conner-Simons | Rachel Gordon | CSAIL • mit
Aug. 2, 2016 ~6 min

“Super Mario Brothers” is hard | MIT News

Analysis shows popular video game is among the hardest problems in the “complexity class” PSPACE.

Larry Hardesty | MIT News Office • mit
June 1, 2016 ~8 min

Designing virtual identities for empowerment and social change | MIT News

D. Fox Harrell receives $1.35 million in grant funding to advance research at the intersection of social science and digital technology.

School of Humanities, Arts, and Social Sciences • mit
Nov. 18, 2015 ~8 min

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