2001_in_video_gaming

2001 in video games

2001 in video games

Overview of the events of 2001 in video games


2001 saw many sequels and prequels in video games, such as Madden NFL 2002, NBA Live 2002, NBA 2K2, WWF Smackdown! Just Bring It, Capcom vs. SNK 2, Dead or Alive 3, Final Fantasy X, Gran Turismo 3: A-Spec, Grand Theft Auto III, Metal Gear Solid 2: Sons of Liberty, Myst III: Exile, Crazy Taxi 2, SSX Tricky, Super Smash Bros. Melee, Sonic Adventure 2, Tony Hawk's Pro Skater 3, and Virtua Fighter 4. New intellectual properties include Ace Attorney, Advance Wars, Animal Crossing, Burnout, Gothic, Black & White, Devil May Cry, Fatal Frame, Ghost Recon, Halo, Jak and Daxter, Max Payne, Oni, Onimusha: Warlords, Operation Flashpoint, Pikmin, Pro Evolution Soccer, Red Faction, Serious Sam, and Tropico.

Quick Facts List of years in video games ...

Three major video game systems were released in 2001: the GameCube and the Game Boy Advance by Nintendo, and the Xbox by Microsoft.[1] Sega, which had been a major competitor in the video game hardware market to this point, ended its involvement in the market after the failure of the Dreamcast.[2] The year 2001 is remembered for its influence on the video game industry with the release of many games recognized as classics.[3][4] Many video games released in 2001 defined or redefined their respective genres, including hack and slash game Devil May Cry,[5][6] first-person shooter game Halo: Combat Evolved,[7][8] and open world action-adventure game Grand Theft Auto III, which is regarded as an industry-defining work.[9][10]

The year has been retrospectively considered one of the best and most important in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time. It was the peak year for the sixth generation of video game consoles, with the launch of the GameCube and Xbox, the latter focusing on online games (following SegaNet the previous year), and the Dreamcast's last year of production with Sega's exit from console manufacturing. Storytelling and mature themes also became a more mainstream trend.[11][12] The year's best-selling video game worldwide was Pokémon Gold/Silver/Crystal, the fourth year in a row for the Pokémon series (since 1998). The year's most critically acclaimed titles were Gran Turismo 3 and Final Fantasy X in Japan, and Halo and Grand Theft Auto III in the West.

Hardware releases

Game Boy Advance
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Top-rated games

Major awards

Critically acclaimed titles

Famitsu Platinum Hall of Fame

In Japan, the following video game releases in 2001 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40.[13]

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Metacritic and GameRankings

In the West, Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews.

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Financial performance

Best-selling home video games

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Japan

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United States

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PAL regions

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Highest-grossing arcade games in Japan

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Major events

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Events

Business

Lawsuits

  • Sega of America Inc. v. Kmart Corporation; Sega sues Kmart over an unpaid debt of over US$2 million
  • Uri Geller v. Nintendo; Geller sues Nintendo over his resemblance to a Pokémon character. The suit is dismissed.[citation needed]

Notable releases

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Video game consoles

The dominant video game console in 2001 was Sony's PlayStation 2.

Nintendo released the GameCube on September 14 in Japan (North America on November 18 and in Europe on May 3, 2002). Microsoft released the Xbox in North America on November 15 (in Europe on March 14, 2002).

Handheld game systems

The dominant handheld system in 2001 was Nintendo's Game Boy Color.

Nintendo released the Game Boy Advance in Japan on March 21 (in North America on June 11 and Europe on June 22).

Births

Deaths

See also

Notes

  1. Crystal Version sold 749,863.[19] Gold and Silver versions sold 76,262.[22]

References

  1. Hu, Jim. "Video game sales set record in 2001". CNET. Retrieved December 3, 2022.
  2. Watts, Jonathan (February 1, 2001). "Sega to end production of Dreamcast console". The Guardian. Retrieved December 10, 2022.
  3. Kelly, Andy (September 30, 2021). "2001 Was The Best Year Ever For Video Games". TheGamer. Retrieved December 3, 2022.
  4. Fillari, Alessandro (February 6, 2021). "Remembering 2001: The Biggest Games That Turn 20 This Year". GameSpot. Retrieved December 3, 2022.
  5. Madsen, Hayes (October 17, 2022). "21 years ago, Capcom changed action games forever". Inverse. Retrieved December 10, 2022.
  6. Figueiredo, Erick Duarte (October 2, 2022). "Devil May Cry and Ninja Gaiden: The Two Extremes of the Hack-and-Slash Genre". Superjump. Retrieved December 10, 2022.
  7. Carnley, Zackery Van (April 19, 2021). "How Halo Has Defined the Shooter Genre". Game Rant. Retrieved December 10, 2022.
  8. Plant, Mike. "In the loop: how Halo defined a new decade of first-person shooters". The Register. Retrieved December 10, 2022.
  9. Kelly, Andy (October 27, 2021). "Grand Theft Auto 3 Changed Video Games Forever". TheGamer. Retrieved December 3, 2022.
  10. Gordon, Jeremy (October 22, 2021). "After 'Grand Theft Auto III,' Open-World Games Were Never (and Always) the Same". The Ringer. Retrieved December 3, 2022.
  11. Kelly, Andy (September 30, 2021). "2001 Was The Best Year Ever For Video Games". TheGamer. Retrieved November 1, 2021.
  12. Fillari, Alessandro. "Remembering 2001: The Biggest Games That Turn 20 This Year". GameSpot. Retrieved November 1, 2021.
  13. "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin (in Japanese). Archived from the original on October 27, 2008. Retrieved February 24, 2021.
  14. "Best Video Games for 2001". Metacritic. Retrieved August 7, 2019.
  15. "Best Video Games for 2002". Metacritic. Retrieved August 9, 2019.
  16. "The top five selling videogame software titles sold in the United States for 2001" (PDF). WIPO Guide on the Licensing of Copyright and Related Rights. World Intellectual Property Organization (WIPO). 2004. p. 72.
  17. "2001 Top 100 Japanese Console Game Chart". The Magic Box. Archived from the original on January 24, 2004. Retrieved October 26, 2021.
  18. "August sales data". The Motley Fool. The NPD Group. September 23, 2002. Archived from the original on November 8, 2021. Retrieved November 8, 2021.
  19. "Metal Gear Solid 2 hits the 1.8 million mark". Gaming Intelligence Agency. November 28, 2001. Archived from the original on November 8, 2021. Retrieved November 8, 2021.
  20. "2001年ゲームソフト年間売上TOP300" [2001 Game Software Annual Sales Top 300]. Famitsū Gēmu Hakusho 2002 ファミ通ゲーム白書2002 [Famitsu Game Whitebook 2002] (in Japanese). Tokyo: Enterbrain. 2002. Archived from the original on June 27, 2015.
  21. "NPD REPORTS ANNUAL 2001 U.S. INTERACTIVE ENTERTAINMENT SALES SHATTER INDUSTRY RECORD" (Press release). Port Washington, New York: NPD Group. February 7, 2002. Archived from the original on August 14, 2004. Retrieved January 27, 2015.
  22. Bradshaw, Lucy (January 31, 2002). "Markle Forum on Children and Media" (PDF). New York University. p. 14. Archived (PDF) from the original on June 19, 2004. Retrieved November 8, 2021.
  23. Schilling, Melissa (January 2005). "Game Not Over: Competitive Dynamics in the Video Game Industry". In Lampel, Joseph; Shamsie, Jamal; Lant, Theresa K. (eds.). The Business of Culture: Strategic Perspectives on Entertainment and Media. Lawrence Erlbaum Associates. pp. 75–103.
  24. "Europäische Verkaufsawards" [European Sales Awards]. GameStar (in German). February 7, 2002. Retrieved October 30, 2021.
  25. Nicholson, Zy (September 2001). "Final Reality" (PDF). Official UK PlayStation 2 Magazine. No. 11. Future Publishing. pp. 49–50.
  26. Nicholson, Zy (September 2001). "Final Reality" (PDF). Official UK PlayStation 2 Magazine. No. 11. Future Publishing. pp. 49–50.
  27. Akagi, Masumi, ed. (January 15, 2002). ""Tekken TT", "DOC 2000" Top Game Charts" (PDF). Game Machine. No. 650. Amusement Press, Inc. p. 18.
  28. "Infogrames to Acquire Hasbro Interactive". IGN. December 6, 2000. Archived from the original on November 19, 2001. Retrieved September 30, 2019.
  29. I. G. N. Staff (February 3, 2001). "Sega Goes Third-Party, Nintendo Ties Announced". IGN. Retrieved December 25, 2023.
  30. "Attendance and Stats". IGN. June 8, 2012. Retrieved May 21, 2015.
  31. John Chartier (May 18, 2001). "Sega's gaming gambit". CNN. Retrieved July 5, 2020.

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