Aleck_64

SETA Corporation

SETA Corporation

Defunct video game company


SETA Corporation[lower-alpha 1] was a Japanese computer gaming company, founded on October 1, 1985 and dissolved on February 9, 2009.[1] SETA was headquartered in Kōtō, Tokyo,[2] with a branch in Las Vegas, Nevada.[3]

Quick Facts Company type, Industry ...

SETA developed and published games for consoles such as the Nintendo Entertainment System and the Super Nintendo Entertainment System. It made games in North America but mainly Japan, focusing on golf and puzzles. SETA was known for developing a variety of custom hardware to enhance games for Nintendo consoles including enhancement chips, a modem and a bio sensor. It created development tools for Nintendo's consoles.[4] It developed the Aleck 64 arcade system, based on the Nintendo 64 console.[5] SETA also assisted in the production of the SSV arcade system, alongside Sammy and Visco.

In 1999, Aruze became the parent company.[6] SETA withdrew from the game business in 2004 after releasing Legend of Golfer on the GameCube. The company announced its closure in December 2008 due to Japan's declining economic state.[1] SETA officially closed on January 23, 2009, with Aruze absorbing the company's assets. It was subsequently liquidated at the Tokyo District Court on May 25, 2009.

Subsidiaries

Former subsidiaries

  • UD Technology Inc (ユーディテック・ジャパン株式会社): In 2003-12-20, UD Technology Inc announced merging into SETA Corporation, effective on 2004-04-01.[7] The merged entity became SETA Corporation's Unified Communication business headquarter.[8]
  • IKUSABUNE Co., Ltd. (株式会社企画デザイン工房戦船): Merged into SETA Corporation, and became SETA Corporation's Image Contents business headquarter on 2004-04-01.[9]

Video games

Arcade

Nintendo Entertainment System

Game Boy

Super NES/Super Famicom

TurboGrafx-16/PC Engine

  • Super Real Mahjong P5 Custom[17]

Nintendo 64

PlayStation

  • Kanazawa Shogi '95

Saturn

  • Shougi Matsuri
  • Super Real Mahjong P5
  • Super Real Mahjong P6
  • Super Real Mahjong P7
  • Super Real Mahjong Graffiti
  • Kanazawa Shougi
  • Real Mahjong Adventure "Umi-He": Summer Waltz

GameCube

Xbox 360

M65C02

  • Cal.50 - Licensed to Taito

Macintosh

  • Super Real Mahjong P4

3DO

  • Super Real Mahjong P4

Aleck 64

The Aleck 64 is the Nintendo 64 design in arcade form, designed by SETA in cooperation with Nintendo, and sold from 1998 to 2003 only in Japan.[19] It essentially consists of a Nintendo 64 board retrofitted with the sound capabilities which are standard for arcade games of the time.[20] Nintendo and SETA began working on their agreement for the board in 1996, hoping to recreate the business model Namco and Sony Computer Entertainment displayed with the Namco System 11, to facilitate conversions of arcade games.[21]

Notes

  1. Japanese: 株式会社セタ, Hepburn: Kabushiki gaisha Seta

References

  1. Anderson, John (January 21, 2009). "Veteran Japanese Studio Seta Closes Doors". Gamasutra. UBM Technology Group. Archived from the original on July 23, 2020. Retrieved October 31, 2020.
  2. "Corporation Data." Seta Corporation. February 6, 2007. Retrieved on April 24, 2009.
  3. "." Seta USA. Retrieved on November 11, 2011.
  4. "Seta Arcade Board Completed - IGN". July 1997 via www.ign.com.
  5. "セタが解散へ―『スーパーリアル麻雀』や『森田将棋』で知られる". Inside Games (in Japanese). IID. December 31, 2008. Archived from the original on June 21, 2020.
  6. "ACME Awards: AAMA Achievement Awards". RePlay. Vol. 15, no. 7. April 1990. p. 94.
  7. ""Virtua Fighter 2" and "Virtua Cop" Top Videos" (PDF). Game Machine (in Japanese). No. 511. Amusement Press, Inc. 1 February 1996. p. 22.
  8. "Bio Force Ape". Nintendo Power. August 1991.
  9. "Nintendo Power". Nintendo Power. April 1992.
  10. "A website about unreleased video games". Lost Levels. 2010-04-02. Retrieved 2014-06-16.
  11. Staff (February 24, 1995). "ムフフフ大特集: 脱衣麻雀の女の子たち'95 - スーパーリアル麻雀シリーズ:スーパーリアル麻雀PVカスタム". Weekly Famitsu (323): 25.
  12. "Seta Aleck64 Hardware". System 16. Retrieved November 25, 2015.
  13. "Tidbits...". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 23.
  14. Svensson, Christian (September 1996). "Nintendo Opens Doors to Deals". Next Generation. No. 21. Imagine Media. p. 24.

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