Roman_Empire_map-2.gif
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Summary
Description Roman Empire map-2.gif |
English
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Animated map of the Roman Empire, from 500 BC to the fall of the last Byzantine successor state.
日本語
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共和政から帝政のローマ領の変遷。凡例:
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Date | (UTC) |
Source |
English
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*Image source:
Roman_Empire_map.gif
日本語
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*画像の典拠:
Roman_Empire_map.gif
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Author |
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Licensing
I, the copyright holder of this work, hereby publish it under the following licenses:
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This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. | |
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This licensing tag was added to this file as part of the GFDL licensing update . http://creativecommons.org/licenses/by-sa/3.0/ CC BY-SA 3.0 Creative Commons Attribution-Share Alike 3.0 true true |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License , Version 1.2 or any later version published by the Free Software Foundation ; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License . http://www.gnu.org/copyleft/fdl.html GFDL GNU Free Documentation License true true |
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Original upload log
This image is a derivative work of the following images:
- File:Roman_Empire_map.gif licensed with Cc-by-sa-3.0-migrated, GFDL
Uploaded with derivativeFX
May 2014 update by en:User:CodeHydro
Changes:
- Expanded map to the right to show Trajan reaching Persian Gulf. I drew in that part of the map by hand, so may not be quite to scale but should be fairly accurate.
- Adjusted territory borders for the 117 AD frame based on the August 2013 version of File:Roman_Empire_Trajan_117AD.png .
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Changed frame rate so that each second corresponds to roughly 50 years, though the speeds have been partially "equalized" for readability. For example, instead of having a delay of 1/50th of a second between the 117 AD frame and 118 AD frame, a delay of 0.4 seconds was used, which I determined using
([proportionate delay] * 2 + [average delay])/3
rounded to 1/10th of a second. This formula was applied to all frames, which also helps to speed up frames with high delay.