International_Conference_on_Computer_Graphics_and_Interactive_Techniques

SIGGRAPH

SIGGRAPH

Conference on computer graphics


SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia.

Quick Facts Status, Genre ...
An exhibitor at SIGGRAPH 2023 demoing a full-body motion capture suit.
Hydraulophone, presented at SIGGRAPH 2007
This narrated animation shown as a Daily at SIGGRAPH 2015 describes a method of automatically mapping of 87 gigapixels of data over Greenland.

Overview

The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques.

SIGGRAPH Proceedings

The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics.[1][2][3] The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%.[4][5] The submitted papers are peer-reviewed under a process that was historically single-blind,[6] but was changed in 2018 to double-blind.[7] The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications.[8]

Awards programs

SIGGRAPH has several awards programs to recognize contributions to computer graphics. The most prestigious is the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics. It has been awarded every two years since 1983 to recognize an individual's lifetime achievement in computer graphics.

Conference

The SIGGRAPH conference experienced significant growth starting in the 1970s, peaking around the turn of the century. A second conference, SIGGRAPH Asia, started in 2008.

More information Year, Location ...

SIGGRAPH sponsored a number of conferences related to the field of computer graphics, including the ACM SIGGRAPH/Eurographics Symposium on Computer Animation,[38] the ACM SIGGRAPH Conference on Motion, Interaction and Games (formerly known as Motion in Games).[39]

See also


References

  1. "Conference Ranks". www.conferenceranks.com.
  2. Huang, Ke-Se. "SIGGRAPH Paper accept rate history". Resource for Computer Graphics.
  3. "The Magic of Technical Papers". SIGGRAPH. 16 October 2018.
  4. "Citing SIGGRAPH Publications". SIGGRAPH. 1 June 2013.
  5. "SIGGRAPH 2018 Report" (PDF). www.uni-w.com.
  6. "ACM SIGGRAPH Announces 2020 Conference Chair, Location". Globe News Wire (Press release). 22 January 2018.
  7. "SIGGRAPH 2016: A Recap". blog.siggraph.org. 29 July 2016.
  8. "Highlights from SIGGRAPH 2015". Computer Graphics World.
  9. "The top 5 highlights of SIGGRAPH 2014". creativebloq.com. 20 August 2014.
  10. "SIGGRAPH attendance skyrockets 100 percent". Exhibit City News. 4 August 2010.
  11. "SIGGRAPH 2004 Trip Report". cgarchitect.com. 23 August 2004.
  12. "CGarchitect SIGGRAPH 2003 Report". cgarchitect.com. 18 August 2003.
  13. "Siggraph 2000". ars.electronica.art.
  14. Masson, Terrence (2007). CG101: A Computer Graphics Industry Reference (2nd ed.). Digital Fauxtography Inc. ISBN 978-0-9778710-0-1.
  15. "SCA 2022". ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
  16. "MIG". ACM SIGGRAPH Motion, Interaction and Games.

Share this article:

This article uses material from the Wikipedia article International_Conference_on_Computer_Graphics_and_Interactive_Techniques, and is written by contributors. Text is available under a CC BY-SA 4.0 International License; additional terms may apply. Images, videos and audio are available under their respective licenses.