Masaya_Hashimoto

Quintet (company)

Quintet (company)

Japanese video game developer


Quintet Co., Ltd. (株式会社クインテット, Kabushiki gaisha Kuintetto) was a Japanese video game developer, founded in April 1989. The company name is derived from musical terminology, as well as five elements of game design—planning, graphics, sound, programming and producing. Quintet was most active in the 1990s, when it had a strong relationship with Enix (now incorporated into Square Enix); the company was also a member of the GD-NET group of Sega Saturn developers. Quintet has not been active since the 2000s and is likely defunct.

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Company overview

The director and president of Quintet is Tomoyoshi Miyazaki, the scenario writer for the first three entries of Nihon Falcom's Ys series. Masaya Hashimoto, who served as main director, designer and programmer for the same early Ys titles, also joined Quintet with Miyazaki. Thanks to the Ys connection, composer Yuzo Koshiro (also a Ys veteran) lent his talents to the score of the company's official inaugural title, ActRaiser, a soundtrack which has since been adapted for orchestra. Koshiro's sister, Ayano Koshiro, drew the character designs.

The releases of Soul Blazer, Illusion of Gaia and Terranigma, also known as the "Soul Blazer Trilogy", were well-received by some fans for the broad philosophical and sometimes dark themes addressed in the titles. Quintet's games frequently revolve around a conflict between a being that brings destruction and a being that controls creation as symbols of duality. The world has two aspects which both oppose and complement each other, and everything in existence is built upon that relationship. Portrayals of suffering and sacrifices set Quintet games apart from other games of the era, and made the games memorable to fans.

The company appears to have been inactive since 2002.[1] There was an active bulletin board on the official site until March 29, 2002 (the release date of the Game Boy Advance action RPG Magical Houshin, the counterpart to the GameCube title Battle Houshin, released as Mystic Heroes in North America). In response to comments from fans impatient by the lack of news, Quintet staff posted: "As we cannot currently release any information, we will close this bulletin board". (現在は外部に提供できる情報がなく、また掲示板は閉鎖する, Genzai wa gaibu ni teikyō dekiru jōhō ga naku, mata keijiban wa heisa suru.) Afterwards, the bulletin board was shut down. In March 2008, Quintet's website was also shut down.

A fan-led effort to encourage a re-release or remaster of Terranigma in 2021 led to renewed speculation on the status of the rights to Quintet's games. According to Terranigma artist Kamui Fujiwara, Quintet president Tomoyoshi Miyazaki had "disappeared" to his knowledge; he speculated this was why the rights to republish the game were complicated, that Miyazaki was not available for contact.[2][3] A remaster of ActRaiser entitled ActRaiser Renaissance was released in September 2021 by Square Enix, suggesting that Square Enix at least has access to ActRaiser's rights, and might have the rest of Quintet's library as well.[4] In December 2023, Yuzo Koshiro directly urged Square Enix to bring Illusion of Gaia and Terranigma to modern platforms.[5]

Works developed

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References

  1. Szczepaniak, John (7 July 2011). "Falcom: Legacy of Ys". GamesTM (111): 152–159 [155]. Archived from the original on December 9, 2012. Retrieved 2011-09-08. (cf. Szczepaniak, John (July 8, 2011). "History of Ys interviews". Hardcore Gaming 101. Retrieved 8 September 2011.)
  2. McFerran, Damien (July 22, 2021). "Some Of The Original Terranigma Team Want To Revive The Classic SNES RPG - Digital re-release or remaster, we don't mind..." Nintendo Life. Nlife Media. Archived from the original on 2021-07-22. Retrieved 2021-07-22.
  3. blay (August 8, 2021). "Feature: Artist Kamui Fujiwara Talks Terranigma Amid Drive To Resurrect Classic SNES RPG". Nintendo Life. Nlife Media. Archived from the original on 2021-08-08. Retrieved 2021-08-18.
  4. "Solo Crisis". Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 48.

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