Melee_(gaming)

Melee (game terminology)

Melee (game terminology)

Gaming term for close combat


The term melee has been adopted and popularized in wargaming, table top, and video games to encompass all forms of close combat. This can include any combat that involves directly striking an opponent at ranges generally less than a metre, especially using martial arts or melee weapons. This term is especially used in comparison to other strategies, such as ranged combat or magic (where applicable) when the game offers multiple methods of combat.

History

The early tabletop war game, Kriegsspiel, created in 1812, contained rules for a "hand-fight" or hand-to-hand combat. In some translations, this stage of the game was referred to in passing as a melée.[1]

H.G. Wells' 1913 Little Wars was the first to specifically outline a "melee" rule in his eponymous war game.[2] Many later wargames (and video games) can trace their origins to the rulesets first laid out in Little Wars.[3][4]

In 1968, Gary Gygax and Jeff Perren adopted and modified the rules for Siege of Bodenburg, a medieval war game, and expanded on rules for one-on-one melee combat and specific melee weapon rules.[5][6] This modified ruleset was published as Chainmail and included a fantasy supplement which would later be known as Dungeons & Dragons. The popularity of Dungeons & Dragons, which featured a "melee phase" to represent the fighting of characters outside of bows and magic, would help spread the use of "melee" as a phrase for other table-top and video games.

In video games

This term still applies to most role-playing games, but is often used in the context of first-person shooter video games to specify a non-ranged attack. This began with the 1992 game Wolfenstein 3D, which featured a knife that could be selected from the inventory, just like a gun.

In strategy games, especially real-time strategy, infantry units that do not use ranged weapons are often called melee units.


References

  1. W. R. Livermore (1882). "The American Kriegsspiel" (PDF). Riverside Press, Cambridge. p. 105. The first point to be considered is the number of combatants on either side and the relative advantages under which they are fighting; the second the losses and duration of the melee
  2. H.G. Wells (1913). Little Wars. Frank Palmer Publishing. We did at last contrive to do so ; we invented what we call the melee, and our revised rules in the event of a melee will be found set out upon a later page
  3. Trevor Timpson (August 3, 2013). "Little Wars: How HG Wells created hobby war gaming". BBC News. Retrieved October 6, 2017.
  4. Luke Plunkett (September 18, 2012). "HG Wells Practically Invented Modern Tabletop Wargaming". Kotaku. Retrieved October 6, 2017.
  5. "Interview with Gary Gygax". Gamebanshee. Archived from the original on 2009-02-03.
  6. Michael J. Tresca (November 10, 2010). The Evolution of Fantasy Role-Playing Games. McFarland. ISBN 9780786460090.

See also


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