Racing_wheel

Sim racing wheel

Sim racing wheel

Video game controller


A sim racing wheel is a control device for use in racing games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel, along with a set of pedals for the accelerator, brake, and clutch, as well as transmission controls. An analog wheel and pedal set such as this allows the user to accurately manipulate steering angle and pedal control that is required to properly manage a simulated car, as opposed to digital control such as a keyboard. The relatively large range of motion further allows the user to more accurately apply the controls. Racing wheels have been developed for use with arcade games, game consoles, personal computers, and also for professional driving simulators for race drivers.

A race of Forza Motorsport 6, utilizing a Logitech G920, at the EB Games Expo 2015

One of the earliest racing wheels for the PC mass market was the Thrustmaster Formula T1, released in 1994.[1][2] It had no force feedback, only some form of spring-based centering resistance proportional to the steering angle.[3] Two of the earliest FFB wheels for the consumer PC market were the Microsoft Sidewinder Force Feedback Wheel,[4] released in 1997, and the Logitech Wingman Formula Force.

Force feedback

Force feedback sim wheels have motors to simulate steering kickback. Racing wheels started off as simple plastic wheels hooked up to a rotary potentiometer, which were sprung by springs or bungees. These spring-based wheels had a reactive torque that increased proportionally only to the steering angle, without regard for the simulated vehicle dynamics.[5]

Eventually manufacturers began to use electric motors in the controllers, in place of springs, in order to achieve a level of force feedback (sometimes abbreviated FFB), first seen in Microsoft's Sidewinder wheel. At first this technology simply provided the centering force and other artificial effects such as shaking the wheel in a crash or other vibrations. However, as driving simulations have evolved, their physics engines have become more elaborate,[citation needed] allowing also for linking the force feedback close to the simulated vehicle dynamics of the in-game physics.[5] This allows the user to truly feel what forces go through the steering rack, instead of just artificial effects, and genuinely enhance the realism of the game.[citation needed] A fundamental factor for an adequate subjective steering-feel and perception of drivability from a force feedback wheel, is the transfer function from steering torque to steering angle.[6][7]

In 2015, a preliminary comparison of gear-driven and direct-drive wheels in the 0–30 Hz frequency range, for a study on hard real-time multibody simulation and high-fidelity steering wheel force feedback, concluded that direct-drive wheels are preferable.[8]

Buttons

A Logitech G29 racing wheel

Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make use of torque effectively at different points in a corner[9]), traction control (amplitude and sensitivity), anti-roll bar adjustment (front and rear), engine program (strat mode/ engine mode to get extra power or conserve fuel and engine life), engine braking (the engine's throttle or absence of throttle when there is no input from the gas pedal, i.e. whether the engine contributes to the car slowing down or is keeping its speed), etc.), seeing sideways or in the mirror, or to browse various menus (for example using a 7-way «funky switch»).

Comparison of racing wheels

Subsections by motor type: no FFB, gear- or belt-driven, and direct-drive wheels.

No FFB

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Gear- and/or belt-driven

Earlier products

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Gear-driven

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Hybrid gear and belt-driven

More information Manufacturer, Product ...

Belt-driven

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Direct-drive bases or wheel + base combos

Other types / uncategorized

More information Manufacturer, Product ...

Pedals

Other features by which pedals can be compared are whether they can be inverted (hanging pedals), build material (plastic, aluminum), adjustability (position, pressure, travel), measured pressure, travel length, sensor resolution.[55]

Potentiometer-based and magnetic brake

More information Manufacturer, Product ...

Loadcell brake

More information Manufacturer, Product ...

Shifters

More information Manufacturer, Product ...

Notes

  1. Utilizes fluid dampening.
  2. Future FFB addon possible.
  3. Includes two separate analog paddle axis.
  4. Components may be packaged together in some cases and sold as a bundle.
  5. Includes hub mechanism only; wheel and adapters not included.

See also


References

  1. DARIN GANGI Throwback Thursday: Thrustmaster T1, AUGUST 22, 2014
  2. Dell’Amico, M., Marzani, S., Minin, L., Montanari, R., Tesauri, F., Mariani, & Tango, F. (2007) Design of an adaptive feedback based steering wheel, p.181, in Marvin J. Dainoff (Ed., 2007) International Conference on Ergonomics and Health Aspects of Work with Computers (pp. 180–188). Springer, Berlin, Heidelberg.
  3. Chen, W., Chugh, T., Klomp, M., Ran, S., & Lidberg, M. (2017) Design and control of the steering torque feedback in a vehicle driving simulator, in Maksym Spiryagin, Timothy Gordon, Colin Cole, Tim McSweeney (Eds., 2021) The Dynamics of Vehicles on Roads and Tracks, ch.7 (pp. 213–219). CRC Press, p.215
  4. Harrer, M., Pfeffer, P., & Braess, H. H. (2017). Steering-feel, interaction between driver and car. In Steering Handbook (pp. 149–168). Springer, Cham.
  5. Pastorino, R., Desloovere, M., Vanneste, F., Degezelle, P., Desmet, W., & Optidrive, N. V. (2015) Development, implementation and validation of a hard real-time multibody simulation for high-fidelity steering wheel force feedback, in Proceedings of the ECCOMAS Thematic Conference on Multibody Dynamics, Barcelona, Spain (Vol. 10).
  6. The Red Chip Review, Issues 2–6, Crown Point Publishing, 1997, p.40
  7. Fanatec Speedster 3 (Xbox) Review, Gabriel Vega, neoseeker.com, Sunday, June 12th, 2005
  8. "InterAct Racing Wheel V4 Force Feedback – wheel and pedals set – wired Overview – CNET". www.cnet.com. Archived from the original on 30 August 2016.
  9. Saitek R4 Review, August 1st, 1999
  10. William Gall Saitek R4 ForceFeedback Wheel Review @ RDGR, 3D Gaming World Hardware Review, March 21, 1999
  11. Yingzong , Hardware One, 12/01/00
  12. Andrew Evans Logitech G Teases New Racing Wheel, Reveal Due August 5, gtplanet.net, August 4, 2020
  13. Logitech Momo Racing Force-Feedback Wheel, Joel Santo Domingo, pcmag.com, Mar 17, 2005
  14. BEN KUCHERA Logitech G25 Racing Wheel review, arstechnica, 10/25/2006
  15. "Logitech G27 a Step Up From the G25?". Tekcore Magazine. 7 November 2011. Archived from the original on 25 September 2013. Retrieved 16 August 2012.
  16. Andrew Williams Thrustmaster T300 GTE Review, November 3, 2014
  17. Catz Pro Racing Force Feedback Wheel Review, Inside Sim Racing, Aug 10, 2014
  18. Logitech G923 Review: Mainstream Mainstay, August 22, 2020 (updated Aug 24, 2020), Andrew Evans, gtplanet.net
  19. t150-pro-forcefeedback at thrustmaster.com (retrieved October 2021)
  20. "Thrustmaster T3PM". Retrieved 23 January 2023.
  21. Williams, Andrew (1 January 1970). "Fanatec CSL Elite racing wheel review". PC Gamer. Retrieved 15 April 2022.
  22. Thrustmaster T300RS GT Review, Sim Racing Garage, Feb 17, 2018
  23. T300 RS: THE FIRST OFFICIAL FORCE FEEDBACK WHEEL FOR PLAYSTATION®4, Thrustmaster official Press release, Los Angeles, June 10, 2014
  24. T300 RS, the first force feedback racing wheel for the Playstation®4 System !, Thrustmaster official Press release, New York, 09.15.2014
  25. Andrew Williams Thrustmaster T300 RS Review, trustedreviews.com, October 27, 2016
  26. Thrustmaster T300 RS review, from isrtv.com, beracer.com
  27. Greer, Jordan Thrustmaster T300RS Review, gtplanet.net, February 9, 2015 (updated Jun 26, 2017)
  28. Matej Inside Sim Racing Reviews Thrustmaster TS-PC Racer, January 9, 2017 (updated Jan 24, 2018)
  29. Josh Walrath THRUSTMASTER TS-PC WHEEL REVIEW: A GENUINE LEAP, pcper.com, Feb 27, 2018
  30. GamerMuscleVideos THRUSTMASTER TS PC RACER WHEEL REVIEW, Dec 13, 2016
  31. Frex Sim Wheel Review by SRT at InsideSimRacing, Aug 25, 2008
  32. Fanatec CSR Elite Pedal Review, Nov 22, 2011, Inside Sim Racing
  33. Fanatec CSR pedal review, Inside Sim Racing, Nov 22, 2011
  34. Fanatec CSR Elite Pedals – Review, at virtualr.net, January 2, 2012
  35. Fanatec CSR Elite Pedal Review, Inside Sim Racing, Mar 16, 2010
  36. Fanatec ClubSport Pedals V3 Review, Inside Sim Racing, Dec 30, 2015

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This article uses material from the Wikipedia article Racing_wheel, and is written by contributors. Text is available under a CC BY-SA 4.0 International License; additional terms may apply. Images, videos and audio are available under their respective licenses.