Reader_Rabbit's_Reading_2

<i>Reader Rabbit 2</i>

Reader Rabbit 2

1991 educational video game


Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given to the game's predecessor to match the graphical fidelity of Reader Rabbit 2.[2]

Quick Facts Reader Rabbit 2, Developer(s) ...

Gameplay

The game can be played with the keyboard or a mouse. Set in a location called Wordsville, the game contained four word-based minigames.[3] Players are taught about vowel sounds and how to construct sentences.[4]

Reception

More information Publication, Score ...
More information Publication, Award ...

Heidi E.H. Aycock of Compute! praised the game for demonstrating how educational games could be as visually and aurally stunning as other genres of video gaming.[7] Game Players PC Entertainment reviewed the game as a solid choice for young players at school and home.[8]


References

  1. Scisco, Peter (September 1991). "Reader Rabbit II - Sneak Peak". Compute!. Vol. 13, no. 133. ABC Publishing. pp. 113–114.
  2. Inc, Ziff Davis (1991-12-31). PC Mag. Ziff Davis, Inc. {{cite book}}: |last= has generic name (help)
  3. Inc, Ziff Davis (1991-12-31). PC Mag. Ziff Davis, Inc. {{cite book}}: |last= has generic name (help)
  4. Working Mother. Working Mother Media. 1995-03-01.
  5. Ric Moxley. "Reader Rabbit 2 - Review - allgame". Allgame. Archived from the original on November 16, 2014. Retrieved October 4, 2018.
  6. The Learning Company Product Catalog 1994
  7. Aycock, Heidi E.H. (November 1991). "Reader Rabbit II - Evaluation". Compute!. Vol. 13, no. 135. ABC Publishing. pp. 90–91.



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