Reader_Rabbit's_Reading_Development_Library

<i>Reader Rabbit's Reading Development Library</i>

Reader Rabbit's Reading Development Library

Educational video game series


Reader Rabbit's Reading Development Library is a series of four edutainment games from The Learning Company as part of the Reader Rabbit franchise. The first two games were developed in October 1994, the third was developed in 1995 and the last one was developed in 1996. The products make use of interactive storybooks based on fairy tales to help early readers broaden their reading, vocabulary, writing and word recognition skills. Each number in the title corresponds to the reading level of the reader they are aimed at.

Quick Facts Reader Rabbit's Reading Development Library, Genre(s) ...

Gameplay

In each game, the player has two storybooks to choose from. There are three versions of each story, the first told by Sam the narrator called the "Classic" version and the latter two as different perspectives of characters from the story. The story can be read entirely by the narrator or it can be read by the user with guidelines. The games also include three activities to further enhance learning to read.[2] With both the manual and automatic modes, users can read the stories at their own pace.[3]

Books

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Availability

Reader Rabbit's Reading Development Library 2 was included as the second CD in Reader Rabbit's Complete Learn to Read System, simply titled "Classic Tales."[4]

Reception

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The games were positively reviewed and praised primarily for the variety of retelling the story from multiple points of view.[8][9]

See also


References

  1. "Whispering Light - Kevin Village-Stone". 2002. Retrieved May 7, 2017.
  2. "The Learning Company brings to life 'The Princess and the Pea' and 'The Goose that laid the Golden Egg'". PRNewswire. January 8, 1996. Archived from the original on February 15, 2018. Retrieved February 15, 2018.
  3. Blasko, Larry (June 16, 1996). "CD-Rom -- Reader Rabbit's Reading Development Library 3". Seattle Times. Retrieved May 6, 2020.
  4. "Reader Rabbit's Complete Learn to Read System". Archived from the original on February 26, 2008. Retrieved May 4, 2017.
  5. "CD-ROM Today, October 1995". Retrieved May 4, 2017. A simple but enjoyable way for young readers
  6. "Family PC, October 1996". Retrieved May 4, 2017.
  7. LeVitus, Bob (December 1995). "The Game Room". MacUser. Archived from the original on January 22, 2000.

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