In cricket, a run is the unit of scoring. The team with the most runs wins in many versions of the game, and always draws at worst (see result), except for some results decided by the DLS method, which is used in limited overs games where the two teams have had different opportunities to score runs.
One run (known as a "single") is scored when the two batsmen (the striker and the non-striker) start off positioned at opposite ends of the pitch (which has a length of 22 yards) and then they each arrive safely at the other end of the pitch (i.e. they cross each other without being run out).
There is no limit on the number of runs that may be scored off of a single delivery, and depending on how long it takes the fielding team to recover the ball, the batsmen may run more than once. Each completed run, if it occurs after the striker hit the ball with the bat (or a gloved hand holding the bat), increments the scores of both the team and the striker.
A batsman may also score 4 or 6 runs (without having to run) by striking the ball to the boundary.
- If the ball hits the ground before hitting or passing the boundary, then four runs are scored.
- If the ball passes or hits the boundary without first bouncing, then six runs are scored.
To complete a run, both batsmen must make their ground, with some part of their person or bat touching the ground behind the popping crease at the other end of the pitch. Attempting a run carries a risk factor because either batsman can be run out, (one method of dismissal), if the fielding side can break the wicket with the ball before the batsman has completed the run.