Timeline_of_computing_1990–99

Timeline of computing 1990–1999

Timeline of computing 1990–1999

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This article presents a detailed timeline of events in the history of computing from 1990 to 1999. For narratives explaining the overall developments, see the history of computing.

1990

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1991

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1992

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1993

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1994

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1995

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1996

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1997

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1998

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1999

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References

  1. "Redirecting to Google Groups".
  2. Bajpai, S. K. (2007). Introduction To Computers And C Programming. New Age International. p. 96. ISBN 9788122413793.
  3. Sanglard, Fabien (2017). Game Engine Black Book: Wolfenstein 3D. Sanglard Publishing. p. 71.
  4. Kirschenbaum, Matthew (July 2013), "10 Most Influential Software Programs Ever", Slate, USA
  5. p. 54, "Intel Turns 35: Now What?", David L. Margulius, InfoWorld, July 21, 2003, ISSN 0199-6649.
  6. p. 21, "Architecture of the Pentium microprocessor", D. Alpert and D. Avnon, IEEE Micro, 13, #3 (June 1993), pp. 11–21, doi:10.1109/40.216745.
  7. p. 90, "Inside Intel", Business Week, #3268, June 1, 1992.
  8. "Intel® Microprocessor Quick Reference Guide - Year". www.intel.com. Retrieved January 28, 2017.
  9. Cornell University Library (2003). "Digital Preservation and Technology Timeline". Digital Preservation Management. USA. Archived from the original on August 6, 2015. Retrieved December 7, 2017.
  10. "Nokia 8 hopes to beat Apple and Samsung with 'bothie', a new version of the selfie". The Guardian. August 16, 2017. Retrieved September 21, 2017.
  11. "How 'Quake' Changed Video Games Forever". Rolling Stone. June 22, 2016. Retrieved September 21, 2017.
  12. Berger, Arthur Asa (2017). Video Games: A Popular Culture Phenomenon. Routledge. p. 58. ISBN 9781351299947.
  13. "How 'Command & Conquer: Red Alert' Changed Strategy Games Forever". Rolling Stone. Archived from the original on December 13, 2017. Retrieved September 21, 2017.
  14. "Grand Prix Manager 2 for Windows (1996)". MobyGames. Retrieved September 21, 2017.

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