Turok_2:_Seeds_of_Evil_(Game_Boy_Color)

<i>Turok 2: Seeds of Evil</i> (Game Boy Color video game)

Turok 2: Seeds of Evil (Game Boy Color video game)

1998 video game


Turok 2: Seeds of Evil is an action-platform video game developed by Bit Managers and published by Acclaim Entertainment. It was released for the Game Boy Color handheld game console in 1998 alongside its Nintendo 64 counterpart. The game is backward compatible with the original Game Boy in monochrome mode. Although the game is set in the same world as its counterpart, it features a different storyline.

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Gameplay

In this level, the player rides a Pterodactylus while avoiding opponents. The player's health is displayed at the bottom of the screen.

Turok 2: Seeds of Evil is an action-platform video game that features eight side-scrolling levels and four boss encounters.[3] The player can use multiple weapons to defeat enemies, ranging from a pistol to a shotgun, a grenade launcher, and a bow and arrow.[4] In some levels, the player must ride a Pterodactylus or a canoe while avoiding opponents.[4] The game employs a password system to prevent the loss of progress.[5] Although the game is set in the same world as its Nintendo 64 counterpart, it features a different storyline. The story follows protagonist Joshua Fireseed and his attempts to stop the Amaranthine Accordance villains from bringing a massive Dinosoid army from the Lost World to Earth.[5]

Development

Turok 2: Seeds of Evil was developed by Bit Managers, a Spanish video game company based in Barcelona.[6] The standard platform levels of the game were first created on graph paper and then replicated on a level editor, before becoming a playable level on the Game Boy hardware.[7] The music of the game was composed by Alberto Jose González, who also produced the music of the previous handheld Turok game, Turok: Battle of the Bionosaurs. The game is backward compatible with the original Game Boy in monochrome mode.[5]

Reception

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Turok 2: Seeds of Evil received generally mixed reviews from critics. IGN reviewer Peer Schneider described the game as "an E-rated cookie-cutter sidescroller with decent controls and unimpressive visuals".[5] Nintendo Power highlighted the player's wide range of moves and side-scrolling action, but criticized the graphics for their limited color.[9] The British video game magazine Total Game Boy criticized its level design and unrelated gameplay to the Nintendo 64 game,[10] while Planet Game Boy noted that the game's emphasis on precise jumps may frustrate players.[13] In more positive reviews, the Spanish official Nintendo magazine, Nintendo Acción, praised the game's length, animations, tight controls, and dynamic gameplay,[11] while the French official Nintendo magazine remarked that the game's colorful graphics improve the game's atmosphere.[12]


References

  1. "Recently Released Titles". 1998-12-06. Archived from the original on 1998-12-06. Retrieved 2023-12-02.
  2. "New Releases". Daily Mirror. December 12, 1998. p. 16. Retrieved December 2, 2023. Turok 2//Out Now//Currys Price £24.99*
  3. "Turok 2". Nintendo Power. No. 117. Nintendo of America. February 1999. pp. 78–85.
  4. Turok 2: Seeds of Evil (Instruction booklet). Bit Managers. Acclaim Entertainment. 1998.{{cite AV media notes}}: CS1 maint: others in cite AV media (notes) (link)
  5. Peer Schneider (1999-06-08). "Turok 2: Seeds of Evil". IGN. Archived from the original on 2007-03-18. Retrieved 2020-11-29.
  6. "'Turok 2' para Game Boy". Nintendo Acción (in Spanish). No. 69. Hobby Press. August 1998. p. 54.
  7. "Turok 2: Seeds of Evil". Nintendo Magazine System. No. 67. EMAP. August 1998. p. 13.
  8. "Turok 2". Nintendo Power. No. 117. Nintendo of America. February 1999. p. 121.
  9. "Turok 2". Total Game Boy. No. 2. Future Publishing. 1999. pp. 10–11.
  10. "Turok 2". Nintendo Acción (in Spanish). No. 73. Hobby Press. December 1998. pp. 70–71.
  11. "Turok 2". Nintendo, le Magazine Officiel (in French). No. 13. M.E.R.7. March 1999. p. 40.
  12. Bickham, Jes (Summer 1999). "Turok 2". Planet Game Boy. No. 1. Future Publishing. p. 63.

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