Wipeout (video game series)
|Publisher(s)||Sony Interactive Entertainment|
|Platform(s)||PlayStation, Nintendo 64, Sega Saturn, MS-DOS, Microsoft Windows, PlayStation 2, PlayStation Portable, PlayStation 3, PlayStation Vita, PlayStation 4|
29 September 1995
|Latest release||Wipeout Omega Collection|
6 June 2017
The series is known for its fast-paced gameplay, 3D visual design running on the full resolution of the game's console, and its association with electronic dance music (mainly techno and trance) as well as its continuous collaboration with electronic artists (The Chemical Brothers, Leftfield, CoLD SToRAGE, Kraftwerk, Orbital, DJ Fresh, Noisia and others). The series is notable for its distinctive graphic design identity, provided by The Designers Republic for the first three games.
The concept of Wipeout was first discussed during a pub conversation, when a Psygnosis staff member, Jim Bowers, envisioned an idea of creating a futuristic racing game which featured anti-gravity ships. Some elements of the game were inspired by Matrix Marauders, an Amiga game released by the Liverpudlian studio in 1990. A beta version of Wipeout appeared in the cult film Hackers, in which the game was being played by the protagonists in a nightclub. The game's appearance in the film led to Sony purchasing the studio in the following months after its release.
The Wipeout franchise has been well received by critics, with Wipeout 2097 in particular being listed as among the PlayStation's best games. Wipeout 2048 was the last game to be developed by Studio Liverpool prior to their closure in August 2012. The series was later revived, with Wipeout Omega Collection released in 2017.
The Wipeout games are a series of futuristic racers which involve players piloting anti-gravity ships through various forms of races. The series is known for its extreme speed, range of electronic dance music soundtracks, and consequential difficulty.
Power-ups come in the form of offensive or defensive weaponry, ranging from machine guns, missiles, mines and rockets to energy shields, autopilots, and turbo boosts. These power-ups are usually collected by flying over coloured X-shaped pads on race tracks. Chevron-shaped speed pads also feature prominently on race tracks: once flown over, the player's ship receives a momentary boost.
Every ship featured in a game is owned by a different racing team, although the number of teams and ships will vary throughout the games. Each ship has different characteristics: for example, ships will vary in handling, thrust, top speed, shield strength, and occasionally firepower. Every ship is equipped with a compulsory shield that absorbs damage sustained during a race; energy is lost whenever the player's ship collides or is hit by weapon fire. If damage is sustained after the shield's depletion, the ship in question will explode and the pilot is consequently eliminated from the race.
- Standard single races involve the player competing against opponents to finish first and win a gold medal. As scoring is podium-based, silver and bronze medals are awarded for second and third place, respectively.
- Tournaments typically contain four or eight single races each; points are scored based on position for each race, and the pilot who accumulates the most points wins.
- Time trials and speed laps have the player obtaining the fastest time on a track in either a predetermined number of laps or an individual lap, respectively.
- "Zone" mode has been featured in every game since Wipeout Fusion and revolves around survival as the player automatically accelerates to extreme speeds. The mode will only end upon the destruction of the player's ship.
- "Eliminator" mode was introduced in Wipeout 3 and centres around pilots gaining points for damaging competitors and finishing laps.
- "Combat" mode is a slight variation of Eliminator and appears only in Wipeout 2048. The difference between the two is that in Combat, energy is restored through item absorption as opposed to completing a lap.
|2017||Wipeout Omega Collection|
Wipeout (stylised as wipE'out") is a futuristic racing video game developed and published by Psygnosis. It is the first game in the series and was originally released for the PlayStation and PCs running MS-DOS in 1995, and for the Sega Saturn the following year. It was also a launch title for the PlayStation in Europe and North America. Set in the year 2052, players compete in the F3600 anti-gravity racing league, piloting one of a selection of craft in races on several different tracks around the world.
Unique at the time for its futuristic setting, Wipeout featured music from well-known techno artists such as CoLD SToRAGE, Leftfield, The Chemical Brothers and Orbital. A prototype version of the game appeared in the teen cult film Hackers (1995), in which both protagonists were playing the game in a nightclub. A marketing campaign created and launched by Keith Hopwood and graphic design studio The Designers Republic included an infamous promotional poster featuring a bloodstained Radio 1 DJ Sara Cox, which was speculated by some of representing a drug overdose.
Wipeout 2097 (stylised wipE'out"2097; released as Wipeout XL in North America) is the second game of the franchise and is a direct sequel to the original game. It was first released worldwide in 1996 for the PlayStation, and for the Sega Saturn in the following year. Set in the year 2097, the game revolves around players racing in the F5000 anti-gravity racing league. The game was first unveiled to the public in the form of a pre-alpha demo at the Electronic Entertainment Expo in May 1996. Music was mostly recorded from Psygnosis's in-house music team, CoLD SToRAGE, for versions released outside the PlayStation.
Wipeout 64 is the third instalment of the series and is the only Wipeout title not to be released on a Sony console. It was released exclusively for the Nintendo 64 in November 1998 for North America, and later in 1999 for Europe. The game is set one year after the events of Wipeout 2097 and shares the same anti-gravity racing league.
Wipeout 3 (stylised as wip3out in Europe and Japan) is the fourth title in the franchise and was first released in September 1999 for the PlayStation, where players race in the F7200 league. An enhanced edition entitled Wipeout 3 Special Edition was released exclusively in Europe on 14 July 2000; featuring minor changes to gameplay, such as different craft physics, auto-loading of saves and artificial intelligence bug fixes. As with the first two games, Psygnosis once again hired The Designers Republic to assist in development. The Sheffield-based company, known for its underground techno album covers, provided "visual candy" to Wipeout 3's graphics, designing the game's icons, billboards, and colour schemes.
Wipeout Fusion (stylised as wipEout fusion) is the fifth instalment of the series and was first released on the PlayStation 2 in 2002. The game was the first to be developed by the newly renamed Studio Liverpool. It is set in the year 2160 and revolves around players competing in the corrupt F9000 anti-gravity racing league. After the success of the previous games, the development team wanted to target Wipeout Fusion at an "older, savvier crowd" by making it stand out from the F-Zero series, which some critics had often compared it to.
Wipeout Pure (stylised as wipE'out pṳre) is the sixth game in the series and was released simultaneously with the launch of the PlayStation Portable in 2005. The game takes place in the year 2197, exactly 100 years after Wipeout 2097, and centres around players competing in the FX300 anti-gravity racing league.
Development of the game started in August 2003 and lasted until early 2005. Throughout production, the Liverpudlian studio created new user interfaces and other algorithms that helped speed up the development process in time for the PlayStation Portable's launch. The game was notable for showcasing the PlayStation Portable's graphical capabilities, and marked the first time a Wipeout game featured downloadable content—an aspect which had the potential to draw in more revenue for Studio Liverpool.
Wipeout Pulse (stylised as wipEout pulse) is the seventh instalment and was first released for the PlayStation Portable in 2007. A port for the PlayStation 2 was released exclusively in Europe in June 2009, featuring enhanced graphics and all of the game's downloadable content. The game takes place one year after the events of Wipeout Pure and has players compete in the FX400 anti-gravity racing league. Development of the game was centred around focusing on the feedback left by fans on the previous game, with many fans complaining of Wipeout Pure's difficulty, thus prompting Studio Liverpool to improve on aspects where they had thought they failed. The game features sixteen licensed music tracks from techno artists, including Kraftwerk, DJ Fresh, and Skream.
Wipeout HD (stylised as WipEout HD) is the eighth title in the franchise and is the first to be released on the PS3 via PlayStation Network worldwide in 2008, although a retail version was later released exclusively in Europe the next year. A major expansion pack titled Wipeout HD Fury was released worldwide via the PlayStation Network worldwide in July 2009. This time, players compete in the FX350 anti-gravity racing league, set a year prior to the FX400 league, featuring a handful of race tracks from Wipeout Pure and Wipeout Pulse (although all content has been upgraded to render 1080p visuals in 60 frames per second).
According to the game's director, the team made the decision to release the game as a PlayStation Store exclusive title before development in order to stress that downloadable content did not have to be focused on "small games". Wipeout HD's expansion pack, Fury, received controversy over its in-game advertising, with many players complaining of extended loading times, as well as consternation about advertising being retroactively added into a game that had already been paid for. The advertisements were removed soon after several complaints were made by players. The game was also chosen as a free PlayStation Store offering as part of Sony's "Welcome Back" program due to the 2011 PlayStation Network outage.
Wipeout 2048 is the ninth and final game in the series to be developed by Studio Liverpool prior to their closure in August 2012. The game was released as a launch title for the PlayStation Vita in early 2012 and centres around players competing in the first Anti-Gravity Racing Championships. It is set in the year 2048 and acts as a prequel to the first Wipeout game. Wipeout 2048 was developed alongside the PlayStation Vita console itself, and acted as a "testbed" for the device. When the staff of the Liverpudlian studio were given development kits for what was then dubbed a "Next Generation Portable", a group was set up within the team to brainstorm ideas. Among these included the proposal of a touchscreen device, which was not yet conceived by Sony at the time, and two analogue sticks—both features eventually made it onto the console.
Wipeout Omega Collection
Wipeout Omega Collection (stylised as WipE'out'' OMEGA COLLECTION) is a remaster of the previous two titles in the Wipeout series: Wipeout HD (with its Wipeout HD Fury expansion) and Wipeout 2048. Wipeout HD itself contained content from Wipeout Pure and Wipeout Pulse. The game was developed by Clever Beans, EPOS Game Studios, and XDev. Wipeout Omega Collection was released in June 2017. It was designed to be run at 1080p on the PlayStation 4 and 4K on the PlayStation 4 Pro, both at 60 frames per second.
Nick Burcombe in a retrospective interview with Eurogamer.
All games in the Wipeout franchise were developed by Studio Liverpool. The conceptualisation of Wipeout revolved around Psygnosis designer Nick Burcombe's idea of creating a racing game using the same types of anti-gravity vehicles from his experience with Powerdrome, a title first released on the Atari ST in 1988. The game's futuristic vehicle designs were based on Matrix Marauders, a 1994 Amiga 3D grid-based strategy game whose concept was developed by fellow Psygnosis employee Jim Bowers. The name "Wipeout" was decided upon during a pub conversation, and was inspired by the instrumental song Wipe Out by The Surfaris.
After the beta version of Wipeout appeared in the cult film Hackers, Sony expressed interest in Psygnosis on the basis of the "impressive work" they had produced with 3D graphics. In September 1995, Sony purchased the Liverpool-based company outright. Subsequent development of Wipeout 2097 spanned seven months, and a nightclub tour in conjunction with Red Bull was set up in order to help advertise the game. The game's art, in-game branding, and packaging were made by Sheffield-based The Designers Republic.
For the development of Wipeout 3, Psygnosis once again hired The Designers Republic to assist in development. Lead artist Nicky Westcott wanted to make the game to look like a "believable future" in order to retain a believable sensibility. Wipeout 3 was also the first game to benefit from the PlayStation's analogue sticks, which were used to offer smoother control of the player's craft.
Pre-production of Wipeout Pure began in August 2003 and full production commenced in October of that year. The team received development kits of the then-upcoming PlayStation Portable the following year, and was made aware that Wipeout Pure was going to be a launch title for that console. During development, Studio Liverpool created user interfaces and custom plugins for 3D computer graphics software entirely from scratch in order to help speed up the process.
Wipeout HD was first announced during E3 2007, and was revealed to be a downloadable-only title. The game's director, Tony Buckley, said in a retrospective interview that the studio made the decision to release the game as a PlayStation Store exclusive title before development. There was a significant delay when reports emerged that the game's Zone Mode had failed epilepsy testing, and that it would have to be redesigned before it could be released.
Wipeout 2048 was developed in parallel with the PlayStation Vita itself, and had acted as a "testbed" for the console. The development of the game influenced the design of the console itself; staff from the Liverpudlian studio were sent to brainstorm ideas to senior management at Sony. Among these ideas included the proposal of a touchscreen device—which was not yet conceived at the time—as well as the inclusion of two sticks.
On 8 August 2012, Sony officially shut down Studio Liverpool as part of an effort to focus on alternative investment plans. At the time of their closure, the studio was working on a future Wipeout title for the PlayStation 4, which was reported to have been in development for 12 to 18 months.
|Wipeout 2097||(PS1) 96/100|
|Wipeout 64||(N64) 84/100|
|Wipeout 3||(PS1) 89/100|
|Wipeout Fusion||(PS2) 83/100|
|Wipeout Pure||(PSP) 88/100|
|Wipeout Pulse||(PSP) 82/100|
|Wipeout HD||(PS3) 87/100|
|Wipeout 2048||(Vita) 79/100|
|Wipeout Omega Collection||(PS4) 85/100|
The Wipeout series has been well received by critics. Its fast-paced gameplay, high-quality visuals, and prominent techno soundtracks have been cited as hallmarks of the series. Upon release, the first Wipeout game was widely praised for its electronica soundtrack, originality, and outstanding visuals; however, a critic at the time questioned its longevity and potential to hold a long lifespan in comparison to Super Mario Kart. In retrospect, Wipeout was described as being synonymous with Sony's debut gaming hardware and as an early showcase for 3D graphics in console gaming. The game also increased awareness of the underground techno community in England, as it was one of the first games to include licensed music.
The second instalment of the series, Wipeout 2097, was released to critical acclaim. Reviewers unanimously commended its innovation, graphics, and unique blend of techno music. IGN ranked it as the 13th best PlayStation game of all time in 2002, and The Official PlayStation Magazine named it as the fifth best in 1997. In addition, Wipeout 2097 also ranks as the fourth best PlayStation game of all time at GameRankings. Wipeout 64 received generally positive reviews, with some critics asserting that it was a superior game to F-Zero X in regards to graphics, atmosphere, and track design, though others noted that it did not reach the standards of its predecessor, Wipeout 2097.
The fourth instalment of the series, Wipeout 3, was positively received upon release; critics lauded the graphics, fast-paced gameplay, and music, although many reviews felt that the game's steep learning curve was a major fault. Wipeout Fusion was more negatively received by critics; the graphics received mixed responses, with one reviewer saying that it looked like an "early first generation PS2 game", despite another opining that the visuals had improved over all of its predecessors. At the time of Wipeout Fusion's release in 2001, critics recognised the fact that techno music was an integral part of the series.
Wipeout Pure and Wipeout Pulse both received very positive reviews upon release, with critics praising their visual effects, attention to detail, and track design. Wipeout HD, along with its Fury expansion pack, also received very positive reviews, with many critics agreeing that it offered the best visual representation of any Wipeout game due to it being upscaled in full 1080p and rendered in 60 frames per second. It was nominated for the "Outstanding Achievement in Sound Design" category in the 12th Annual Interactive Achievement Awards and was also nominated under the racing category for the 28th Golden Joystick Awards. The final instalment in the franchise to be developed by Studio Liverpool, Wipeout 2048, received generally positive reviews despite it being the lowest ranked game overall. Critics cohesively commended the graphics and visuals, and also regarded it as a showcase for the PlayStation Vita's power.
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