Worldnow

WorldNow

WorldNow was a New York-based software company founded by Gary Gannaway. WorldNow offered an integrated media platform enabling broadcasters, operators, and media companies to create, acquire, manage, analyze, monetize and distribute media assets (text, images and videos) across all digital platforms and on-air systems in a unified, end-to-end workflow. Through its turnkey multi-tenant software-as-a-service solution, WorldNow unified web content management, IP video management and delivery, mobile, over-the-top, analytics, social and advertising in one integrated solution.[1][2] WorldNow's customers included CBS, Cox Media Group, Dispatch, Fox Television, Meredith Corporation, Media General and Raycom Media.

In August 2015, WorldNow was acquired by San Francisco-based Frankly in a $45 million cash and stock deal, itself later acquired by and becoming a subsidiary of Nexstar Media Group.

Products

WorldNow's multi-tenant end-to-end platform could be licensed separately or as a fully integrated solution.[3] WorldNow's platform as a service model provides complete control to develop, design and deploy custom workflows and consumer experiences with a complete set of rich APIs and SDKs.[citation needed] WorldNow's products include: web content management, online video platform, over-the-top (OTT), cross platform media logistics, mobile web and application and advertising monetization platform.[4]

Notable clients


References

  1. Staff (19 September 2014). "Cordillera Adds WorldNow At 14 Stations". tvnewscheck.com.
  2. Harry A. Jessell (16 April 2012). "Fox Stations Moving To WorldNow Platforms". tvnewscheck.com.
  3. Jessell, Harry A. "Fox Stations Moving to WorldNow Platforms". TVNewsCheck. Retrieved 20 April 2012.
  4. "Media General Taps WorldNow CMS". NetNewsCheck. Retrieved 13 February 2013.



Share this article:

This article uses material from the Wikipedia article Worldnow, and is written by contributors. Text is available under a CC BY-SA 4.0 International License; additional terms may apply. Images, videos and audio are available under their respective licenses.