The Canadian University Science Games (CUSG) are an annual, student-led initiative designed to bring together undergraduate university science students from across Canada. The four-day conference consists of guest speakers, competitive challenges, and social events. Currently the games are under a restructuring phase - the Games are seeking registered Canadian charity status to add continuity from year to year. The Games currently have no website.
| This article needs additional citations for verification. (April 2007) |
Teams of students (usually numbering 20) gather at the host university for the four-day event. Teams are assigned points based on their performance at competitive challenges, as well as for their enthusiasm throughout the event. Among participants, the games are informally known as "the Science Olympics". Each CUSG consists of 6 competitive challenges. In the past, these have included debate, visual arts, "Cascade" (Construction of a Rube-Goldberg Machine), sport, a scavenger hunt and a quiz bowl.
Since no formal records of the event are kept, the only verification for results are the physical awards, each owned and possessed by students of the respective winning team. The following results are accepted:
Year: 2006
Host: University of Windsor
1st: University of Windsor
2nd: University of Waterloo
3rd: University of Western Ontario, Team 3
"Cascade Challenge": University of Waterloo
Spirit Award: Wilfrid Laurier University
Year: 2004
Host: University of Ottawa
1st: Laval University
2nd: University of Waterloo
3rd: Unknown
Academic Award: McGill University
"Cascade Challenge": University of Western Ontario
Spirit Award: University of Western Ontario
Year: 2003
Host: Laval University
1st: University of Montreal
2nd: University of Windsor
3rd: Unknown
Academic Award: McGill University
"Cascade Challenge":
Spirit Award: Wilfrid Laurier University
For the duration of the games, all participants from all schools, including the host school, are housed in one hotel.
All meals are usually provided by the hosting students.
Corporate and institutional sponsorship usually subsidizes the financial cost of the games.