List_of_commercial_video_games_with_available_source_code

List of commercial video games with available source code

List of commercial video games with available source code

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This is a list of commercial video games with available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities.

In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming lost. Such source code is often released under varying (free and non-free, commercial and non-commercial) software licenses to the games' communities or the public; artwork and data are often released under a different license than the source code, as the copyright situation is different or more complicated. The source code may be pushed by the developers to public repositories (e.g. SourceForge or GitHub), or given to selected game community members, or sold with the game, or become available by other means. The game may be written in an interpreted language such as BASIC or Python, and distributed as raw source code without being compiled; early software was often distributed in text form, as in the book BASIC Computer Games. In some cases when a game's source code is not available by other means, the game's community "reconstructs" source code from compiled binary files through time-demanding reverse engineering techniques.

Games with source code available on release

More information Title, First release ...

Games with later released source code

Games with available source code

The table below with available source code resulted not from official releases by companies or IP holders but from unclear release situations, like lost and found games, and leaks of unclear legality (e.g. by an individual developer on end-of-product-life) or undeleted content.[75]

More information Title, Original release ...

Games with reconstructed source code

Once games, or software in general, become an obsolete product for a company, the tools and source code required to re-create the game are often lost or even actively destroyed and deleted.[265][266][267][268][269][270][271] For instance, with the closure of Atari in Sunnyvale, California, in 1996, the original source codes of several milestones of video game history such as Asteroids and Centipede were all thrown out as trash.[272][273]

When much time and manual work is invested, it is still possible to recover or restore a source code variant which replicates the program's functions accurately from the binary program. Techniques used to accomplish this are decompiling, disassembling, and reverse engineering the binary executable. This approach typically does not result in the exact original source code but rather a divergent version, as a binary program does not contain all of the information originally carried in the source code. For example, comments and function names cannot be restored if the program was compiled without additional debug information.

Using the techniques listed above within a "bottom-up" development methodology process, the re-created source-code of a game is able to replicate the behavior of the original game exactly, often being "clock-cycle accurate", and/or "pixel-per-pixel accurate". This approach is in contrast to that used by game engine recreations, which are often made using a "top-down" development methodology, and which can result in duplicating the general features provided by a game engine, but not necessarily an accurate representation of the original game.

More information Title, Original release ...

See also


References

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  162. "Bubble Bobble". Arcade History. 11 September 2012. Archived from the original on 30 September 2012. Retrieved 10 January 2013. In 1996, Taito announced that they lost the original source code program to Bubble Bobble following a reorganization - when it came to the recent ports and sequels, they had to work from program disassembly, playing the game and (mainly) the various home computer ports.
  163. Barenblat, Adam (25 July 2008). "Sega Can't Find The Source Code For Your Favorite Old School Arcade Games". Kotaku. Archived from the original on 20 December 2013. Retrieved 1 December 2013.
  164. Parrish, Kevin (7 July 2009). "Atari 7800 Source Code Rescued – Atari released the source code for the 7800 console and games". tomsguide.com. Archived from the original on 22 April 2014. Retrieved 9 January 2012.
  165. "7800 Games & Development". atari-museum.com. 2009. Archived from the original on 6 July 2009. Retrieved 9 January 2012. These games were rescued from Atari ST format diskettes that were thrown out behind 1196 Borregas when Atari closed up in 1996. The Atari Museum rescued these important treasures and recovered them from the diskettes.
  166. M-HT (6 November 2011). "Albion". openpandora.org. Archived from the original on 7 April 2014. Retrieved 3 April 2014.
  167. M-HT (11 June 2011). "Albion". repo.openpandora.org. Archived from the original on 31 March 2014. Retrieved 2 April 2014. This is a port of the game's executable for Pandora (using static recompilation/binary translation).
  168. M-HT (16 March 2015). "Albion". boards.openpandora.org. Archived from the original on 23 April 2015. Retrieved 24 April 2015. Here is a version for Windows, in case anyone is interested. Unpack it into the directory where Albion is installed - read the Readme for more information (use Albion.cmd to run the game).
  169. github.com/M-HT/SR Archived 2017-05-07 at the Wayback Machine on github.com
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  171. Sanglard, Fabien (23 December 2011). ""Another World" Code Review". fabiensanglard.net. Archived from the original on 15 January 2013. Retrieved 14 January 2013. I spent two weeks reading and reverse engineering further the source code of Another World ("Out Of This World" in North America). I based my work on Gregory Montoir's "binary to C++" initial reverse engineering from the DOS executable. I was amazed to discover an elegant system based on a virtual machine interpreting bytecode in realtime and generating fullscreen vectorial cinematic in order to produce one of the best game of all time.
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  175. commodore-64-rem-the-lost-art-of-source-code-archeology Archived 2016-04-10 at the Wayback Machine on commodore.ninja by Paulo Garcia (Mar 6, 2016)
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  179. Chasem reverse on github.com
  180. "Citadel". stardot.org.uk. Retrieved 1 March 2019.
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  182. "devilution". GitHub. 8 December 2015. on GitHub (June 2018)
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  184. notaz (22 November 2015). "Diablo II". openpandora.org. Archived from the original on 20 December 2015. Retrieved 4 December 2015. This is statically recompiled Windows executable, that was recompiled to ARM and bundled with ARM version of wine.
  185. download Archived 2011-10-17 at the Wayback Machine on digger.org
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  192. Walker, John (29 March 2012). "You Could Be Playing Dungeon Master Right Now". Rock Paper Shotgun. Archived from the original on 29 July 2015. Retrieved 3 August 2015. There is a version that just works, without an emulator, and it's free. [...] A madman by the name of Paul Stevens spent six months, eight hours a day, writing 120,000 lines of what he calls "pseudo-assembly language" to rebuild it in C++. And then released the game and source code for free. Can he do that? I've decided that yes, he can, which legitimises my promoting it to you.
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  194. Is it possible to reverse engineer software without its source code? on quora.com by Doug Bell "lead developer of "Dungeon Master": Yes. Here's an example."
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  198. "Bell and Braben See Eye-to-eye as Original Elite Sees Dual Re-release". cabume.co.uk. 25 September 2014. Archived from the original on 13 April 2015.
  199. Martin, Matt (17 September 2014). "Classic space sim Elite goes free this weekend". vg247. Archived from the original on 17 October 2015. Retrieved 6 November 2015. "A superior remake of the original space trading game Elite will be released for free this weekend, 30 years after the original game launched"
  200. Bell, Ian (20 September 2014). "Elite 30th Anniversary". elitehomepage.org. Archived from the original on 2 September 2015. "Today, 20th September 2014 is the 30th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben in conjunction with Acornsoft. From that beginning on the BBC Micro and Acorn Electron, the game went on to be released for most home computers of the time. Celebrate by playing Elite again, for free. Thanks to Matt Goldbolt, the original BBC Micro version now runs direct in the Google Chrome browser if you click here. Or for Windows PCs, download Christian Pinder's Elite: The New Kind by clicking here."
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  203. "Exile disassembly". level7.org.uk. 2012. Archived from the original on 13 April 2013. Retrieved 14 January 2013. Published by Superior Software in 1988, Exile is widely regarded as the most technically advanced game released for the BBC Micro. Featuring an enormous procedurally generated landscape, a complete physics engine and a host of game elements to interact with, it remains unsurpassed in pushing the capabilities of the system to their limits.
  204. Exile Archived 2016-05-07 at the Wayback Machine on thunderpeel2001.com/exile "Email from Peter Irvin (creator of Exile): Yes I've recently decided to allow old versions of Exile to be downloaded for emulation under certain conditions: [...]"
  205. Paul Robson's SDL Games Archived 2016-06-23 at the Wayback Machine "Football Manager - A remake of the (in)famous Sinclair Spectrum Football Manager game, complete with stick-man graphics. This is reverse engineered, so it should play identically. Finished. fm-0.99.tar.gz" (May 2004)
  206. GP2X version at GP2X Archive (archived)
  207. GLFrontier Project Page!!!1 Archived 2015-11-10 at the Wayback Machine on noflag.org.uk "This WAS the Atari ST version of the game Frontier: Elite 2 by the great man mentioned previously. It was disassembled, OS calls and hardware access removed, and originally run on a stripped down ST emulator (Hatari). Now it is compiled to C or native x86, and run much faster without 68K emulation. Most recently it has been modified to draw stuff with OpenGL at any shiny resolution with 8xAA, etc. A dandy evolution for a crappy old Atari ST game."
  208. News on eliteclub.co.uk "8th November 2000 - Following much discussion on the subject of open-source by the Elite community, we have decided to make some alterations to our previous plans for the Elite Club - we are going to relax some of the restrictions we were intending to put on the distribution of the source code. The source code will now be distributable more freely, under a licence agreement similar to the GPL (GNU Public Licence)."
  209. Welcome Commander, to the AmigaFFE Project Archived 2016-03-05 at the Wayback Machine "after I have seen the announcement of a release of the Sources of Frontier Elite II and Frontier First Encounters on the Eliteclub I was very happy with it. Now it is 2001 (around 2 years since the announcement) and they still haven't released it"
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  221. lotr Archived 2014-02-01 at the Wayback Machine by Michal Beneš on wonderland.cz
  222. Lord of the Rings on pyra-handheld.com (2017)
  223. OpenKKND on GitHub
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  225. "The Mercenary Site (MDDClone Section)". 9 April 2002. Archived from the original on 9 April 2002. Retrieved 14 June 2022. I decided, with MDDClone author, to distribute it after several years (...)
  226. Metroid Source Code Archived 2016-01-04 at the Wayback Machine on metroid-database.com
  227. The Mod Coder Pack Archived 2016-08-30 at the Wayback Machine on modcoderpack.com
  228. nicky on cyxdown.free.fr (December 26, 2007)
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  242. "Pong Reborn". Imgur. Archived from the original on 10 June 2016.
  243. "OpenRCT2 project – Open-Source adaption of RollerCoaster Tycoon 2, gets a beta release". indieretronews.com. 8 September 2015. Retrieved 15 November 2015. I'm sure many of you remember the awesome game that is RollerCoaster Tycoon 2; a game by Chris Sawyer and published by Infograms in which you manage your very own theme park, with all its rides, shops, guests and economic fortune. Well that same game is now being given a much needed adjustment with the latest release of OpenRCT2 Project. An open source development which improves the game even further with new features, original bug fixes, raised game limits and much more! [...] Development started on April 2nd 2014 by Ted 'IntelOrca' John and thanks to numerous contributions from others
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  250. "VOGONS • View topic - Snipes ported to C/C++ with 100% logic compatibility and replay recording". www.vogons.org. Archived from the original on 27 August 2016. Retrieved 25 August 2016.
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  255. Release: StarCraft Archived 2016-01-28 at the Wayback Machine on pyra-handheld.com "As you can see it doesn't look much different from x86 disassembly, the only difference is that you can compile it for other 32bit archs (there is no way it would work on 64bit.."
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  265. About Archived 2015-11-05 at the Wayback Machine "Syndicate Wars Port is a port of the 1996 DOS game Syndicate Wars to modern operating systems. In particular, it runs on GNU, Mac OS and Windows, but it should also work on any system supported by the SDL library on the i386 architecture."
  266. The-Great-Escape Archived 2016-07-21 at the Wayback Machine on github.com/dpt
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  276. Oric Game remakes Archived 2016-07-21 at the Wayback Machine on jotd.pagesperso-orange.fr "I have written a set of tools to convert BASIC and asm code to C and assemble them together. I have used them over the years to convert a few games. Some conversions get some enhancements, some not."
  277. HouseOfDeath_dev.zip Archived 2016-07-21 at the Wayback Machine on jotd.pagesperso-orange.fr
  278. L'Aigle d'Or Archived 2016-07-21 at the Wayback Machine on pyra-handheld.com by ptitSeb (Dec 20, 2014)
  279. From The Past To The Future: Tim Sweeney Talks by Benj Edwards on Gamasutra "[...]if you still have those disks. TS: Sadly, I don't. It just didn't seem important. Yeah, that's the tragedy. I don't have the ZZT source code either. I wish I'd saved it all." (May 25, 2009)
  280. zzt on epicgames.com "Please don't ask for the source; if I had it, I'd release it, but I lost it in a crash a long time ago." (1997)
  281. license.txt on github.com/asiekierka/reconstruction-of-zzt

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