List_of_game_controllers

List of game controllers

List of game controllers

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The following is a list of game controllers. It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.

Controllers

More information Name, Image ...

Mice

The following is a list of gaming mice, mice which are designed specifically to play games:

More information Name, Image ...

See also


Notes

  1. Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. p. 50. ISBN 9780313338687. Retrieved September 8, 2020.
  2. Margel, Michael (2013). Literature Review of Video Game Input Devices (PDF) (Thesis). University of Toronto. p. 2. Retrieved September 8, 2020.
  3. Parish, Jeremy (June 26, 2013). "Nintendo Gets Into the Game". USGamer. Retrieved August 12, 2020.
  4. Cunningham, Andrew (December 18, 2014). "Duck Hunt's Virtual Console debut, and why the original hates your new TV". Ars Technica. Retrieved August 9, 2020.
    Serrano, Aarón Rodríguez; Núñez, Marta Martín; Catalán, Shaila García (May 4, 2020). "10 – Augmented Reality". Reimagining Communication: Mediation. Routledge. ISBN 9781351015417. Retrieved August 9, 2020.
  5. "Master System peripherals" (in Japanese). Sega Corporation. Archived from the original on April 7, 2014. Retrieved August 29, 2020.
  6. Computer Entertainer, February 1987, page 13 Archived November 22, 2015, at the Wayback Machine
  7. Hanson, Christopher (March 8, 2018). Game Time: Understanding Temporality in Video Games. Indiana University Press. ISBN 9780253032843. Retrieved August 12, 2020.
  8. "Heavy Equipment". Sega Visions. August–September 1993. p. 94.
  9. Loguidice, Barton 2014, pp. 2.5, History; Technical Specifications.
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  11. "Menacer". Mean Machines (4): 82–84. January 1993. ISSN 0960-4952.
    Burrill, William (March 20, 1993). "Weapons for the zap-happy". Toronto Star. p. J4. ISSN 0319-0781 via LexisNexis.
  12. Super Nintendo Entertainment System Development Manual. Vol. II. Nintendo. 1993. pp. 4-1-3, 4-3-1, 4-4-3. Retrieved August 28, 2020.
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  13. "NG Hardware: PlayStation". Next Generation. December 1995. pp. 39, 41. Retrieved August 10, 2020.
  14. Zachara, Matt; Zagal, José P. (2009). Challenges for Success in Stereo Gaming: A Virtual Boy Case Study (PDF) (Thesis). DePaul University. pp. 101–102. Retrieved September 8, 2020.
  15. Edwards, Benj (July 21, 2020). "Virtually Forgotten: Nintendo's Virtual Boy, 25 Years Later". How-To Geek. Retrieved September 8, 2020.
  16. "Obscura Machina – #8 Pippin". Retro Gamer. No. 94. September 15, 2011. p. 58. Retrieved September 5, 2020.
    Moss, Richard (March 24, 2018). "The Mac gaming console that time forgot". Ars Technica. Retrieved September 5, 2020.
  17. Loguidice, Barton 2014, pp. 3.3, History; Technical Specifications.
  18. Fillari, Alessandro (April 7, 2020). "How PS5's DualSense Fits Into The History Of PlayStation Controllers". GameSpot. Retrieved August 12, 2020.
  19. Loguidice, Barton 2014, pp. 3.4, History; Technical Specifications.
  20. Loguidice, Barton 2014, pp. 3.7, History; The Accessories.
  21. "Controllers and Peripherals". Official Xbox Magazine. No. Launch Special. 2001. pp. 56–57.
  22. Loguidice, Barton 2014, pp. 3.6, History; The Accessories.
  23. Loguidice, Bill; Loguidice, Christina (January 26, 2012). My Xbox: Xbox 360, Kinect, and Xbox LIVE. Que Publishing. ISBN 9780132832069. Retrieved August 11, 2020.
    Rudden, David (June 1, 2006). "Microsoft Xbox 360 Controller (Wired) review". CNET. Retrieved August 11, 2020.
    Block, Gerry (June 26, 2006). "Xbox 360 Controller Roundup". IGN. Retrieved August 11, 2020.
  24. Vincent, Luke (November 1, 2010). Bluetooth Sniffing and the PS3 (PDF) (Thesis). Australian National University. p. 11. Retrieved August 31, 2020.
    Takizawa, Osamu (October 9, 2007). "SCEJ、40GB HDDを搭載した新PS3発売決定 – 従来モデルは約5,000円の値下げ – 「DUALSHOCK 3」も11月11日発売" [SCEJ to release new PS3 with 40GB HDD – Previous model will be price cut about 5,000 yen – "DUALSHOCK 3" will be released on November 11th]. Game Watch (in Japanese). Archived from the original on August 31, 2020. Retrieved August 31, 2020.
  25. Jones, Steven E.; Thiruvathukal, George K. (February 24, 2012). Codename Revolution: The Nintendo Wii Platform. MIT Press. pp. 55, 58, 64, 67. ISBN 9780262300537. Retrieved August 9, 2020.
    Fletcher, JC (November 1, 2010). "Wii Remote Plus vs. Wii Remote". Engadget. Retrieved August 10, 2020.
    Lee, Johnny Chung (July–September 2008). "Hacking the Nintendo Wii Remote" (PDF). IEEE Pervasive Computing. 7 (3). IEEE Computer Society: 39–40. doi:10.1109/MPRV.2008.53. Retrieved August 10, 2020.
  26. Turner, Daniel (July 1, 2007). "Hack: The Nintendo Wii". MIT Technology Review. 110 (4). Retrieved August 13, 2020.
  27. Shah, Sarju (September 10, 2010). "PlayStation Move: Inside and Out". GameSpot. Archived from the original on August 30, 2020. Retrieved August 30, 2020.
    Sung, Dan (June 16, 2010). "Microsoft Kinect vs PlayStation Move vs Nintendo Wii". Pocket-lint. Archived from the original on August 30, 2020. Retrieved August 30, 2020.
  28. López, Robert Pinedo (February 23, 2017). Interaction for creative applications with the Kinect v2 device (PDF) (Thesis). Polytechnic University of Catalonia. pp. 17–18, 24–25, 27. hdl:2117/102392. Retrieved August 13, 2020.
    Westlye, Christopher Benjamin (June 17, 2015). Petrel Software Usability Study: Using the Microsoft Kinect v2 for Workflow Execution (PDF) (Thesis). Norwegian University of Science and Technology. p. 13. hdl:11250/2352571. Retrieved August 13, 2020.
  29. Wii U Operations Manual (PDF). Nintendo. 2012. Retrieved September 2, 2020.
  30. Grubb, Jeff (October 17, 2012). "What is the Wii U? Everything you need to know about Nintendo's new console". VentureBeat. Retrieved September 2, 2020.
  31. "Ouya". Ouya. Archived from the original on May 29, 2013. Retrieved July 12, 2022.
  32. "Tech specs". Sony Interactive Entertainment. Archived from the original on August 10, 2020. Retrieved August 10, 2020.
  33. Seppala, Timothy J. (October 31, 2013). "Official PlayStation 4 FAQ explains what the system can (and can't) do". Engadget. Retrieved August 10, 2020.
  34. "The Steam Controller". Valve Corporation. 2015. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
  35. "Steam Controller – About This Hardware". Valve Corporation. November 10, 2015. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
  36. Cap, Thomas (October 26, 2015). ""Steam Controller": Revolutionärer Ersatz für Maus und Tastatur?" ["Steam Controller": Revolutionary Replacement for Mouse and Keyboard?]. Der Standard (in German). Retrieved August 12, 2020.
  37. "Nintendo Switch Technical Specs". Nintendo. 2017. Archived from the original on September 2, 2020. Retrieved September 2, 2020.
    Gilbert, Ben (February 25, 2017). "Here's everything we know about Nintendo's new $300 console, the Switch". Business Insider. Retrieved September 2, 2020.
  38. "Stadia Controller". Google Store. Retrieved July 12, 2022.
  39. Stark, Chelsea. "Google Stadia launches November in 14 countries". Polygon. Retrieved July 12, 2022.
  40. McFerran, Damien (May 25, 2023). "Review - Sinden Light Gun - Old-School Arcade Blasting On Your Modern-Day TV". Time Extension. Hookshot Media. Archived from the original on June 2, 2023. Retrieved December 26, 2023.
  41. "Welcome to Luna". Amazon. Retrieved July 12, 2022.
  42. Fernandez, Nick. "Amazon Luna: Everything you need to know about Amazon's cloud gaming service". Android Authority. Retrieved July 12, 2022.
  43. "家庭用ゲーム機専用マウスはボクたちになにをもたらすのか?" [What does a mouse for home video game consoles bring us?]. Famitsu (in Japanese). No. 189. July 31, 1992. pp. 8, 42. Retrieved September 14, 2020.
  44. Loguidice, Barton 2014, pp. 3.2, The Accessories.

References


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