Open_Source_Virtual_Reality

Open Source Virtual Reality

Open Source Virtual Reality

Open source software project


Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics.

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It was also a virtual reality headset that claimed to be open-source hardware using the OSVR software.[2]

Project information

OSVR has two main and independent parts: open-source hardware and open-source software. The project is primarily sponsored by Razer and Sensics.[3] Partners in the project include game developers Ubisoft and hardware manufacturers Vuzix.[4] OSVR has requested help with creating Android Daydream VR Plugin.[5]

The open source software platform allows virtual reality developers to detect, configure and operate virtual reality devices across a wide range of operating systems. It is provided under the Apache 2.0 license. Since August 2018, the electrical hardware source files are available.[6] The files that have been released so far are under a proprietary, source-available license.[7]

One of their most popular hardware consists of virtual reality headset called the Hacker Development Kit. The first model of the headset was introduced in January 2015 in CES.[8] Shipping to select developers started in July 2015.[9] Pre-ordering was opened to the general public by October and shipping started by November 2015.[10]

Games

Some of the games with the support of OSVR:[11][12]

See also

  • OpenVR, a library with similar goals by Valve
  • OpenXR, an open, royalty-free standard for access to virtual reality and augmented reality platforms and devices

References

  1. Mah Ung, Gordon (2015-01-06). "Razer's open-source headset aims to disrupt virtual reality". PCWorld. Retrieved 17 June 2015.
  2. Stein, Scott (2015-01-06). "Meet Razer's OSVR Hacker Dev Kit, the 'open-source' hackable VR headset". CNET. Retrieved 17 June 2015.
  3. Prasuethsut, Lily (2015-03-05). "Razer updates OSVR virtual reality headset". TechRadar. Retrieved 17 June 2015.
  4. "Sources for MCU binaries? #2". Github. Retrieved 30 September 2016.
  5. The license as laid out in the HDK repository README explicitly excludes rights required for OSI compliance (updated 1 May 2024)
  6. Charara, Sophie (May 9, 2016). "The OSVR apps, games and experiences to download". Wareable. Retrieved September 30, 2016.

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