Video_games_in_Russia

Video games in Russia

Video games in Russia

Overview of video games in Russia


Russia has the largest video games player base in Europe, with an estimated 65.2 million players nationwide as of 2018.[1] Even though piracy has been a great issue in the Russian gaming industry,[2] the games market more than doubled in the past five years to over $2 billion in 2019.[3]

In 2001, Russia became the first country in the world to officially recognize competitive video gaming as a sport.[4]

History

The history of mass videogaming in Russia (back then in the Soviet Union) takes its roots in the early 1980s when personal computers of different models (Atari 400/800, Commodore 64, ZX Spectrum 48/128) were brought to the country from the United States, Europe, Japan, and China.[5] At the same time, a local brand, Electronika, released a series of portable game consoles which were mostly clones of Nintendo products. By the mid 80s, Soviet programmers and enthusiasts began trying to develop their own games.[6][7] The most famous Russian game designer of that era is Alexey Pajitnov, who created the worldwide megahit Tetris.[8][9]

The Dendy, a Taiwanese hardware clone (Famiclone) of the Famicom (Nintendo Entertainment System), was released for the Russian market in 1992.[10] By 1994, over one million Dendy units were sold in Russia.[11] The Dendy went on to sell a total of 6 million units in Russia and other post-Soviet states.[10]

In 2010, Ministry of Communications and Mass Media of Russia encouraged local video game companies to make video games that were patriotic, as it was felt that foreign video game publishers made games that were anti-Russian.[12]

Arcades

The first Soviet arcade game machines did not contain digital graphics, and the games' interface had to be emulated with help of physical objects.[13][14][15]

Russian game developers

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Defunct video game developers in Russia

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Video game publishers in Russia

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Defunct game publishers from Russia

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Demographics and popularity

One in 5 Russians self report that they play video games, according to the Moscow Times.[35] Video games enjoy mass appeal in Russia.[1][36][37] Males make up 58% and females 42% of gamers.[38] Russians tend to be impulse buyers.[39] According to Newzoo 60% of PC gamers are male and 46% of mobile gamers are female.[40][41]

According to J'son and Partners Consulting, the biggest growth in gaming in Russia was mobile and PC games in 2016.[42]

Notes

  1. SoftLab-Nsk Ltd. is a graphics studio formed by a scientific institute. It has two functions - one for making hardware/software for multimedia & TV broadcasting; the other one for VR systems, imaging systems for training simulators and computer games. They released 4 trucking sims on Windows in 1998 to 2009, but no more new commercial game.
  2. Not the same as the German developer Kolibri Games

References

  1. "Russia Games Market 2018".
  2. "Competitive video gaming now officially a sport in Russia". East-West Digital News. Retrieved 2016-07-26.
  3. Goodfellow, Cat (18 December 2014). "Beyond Tetris: a brief history of patriotic video gaming in Russia". The Guardian. Retrieved 2 January 2017.
  4. "Советские компьютерные игры". Форум Альтернативной Истории (ФАИ).
  5. Goodfellow, Cat (December 18, 2014). "Beyond Tetris: a brief history of patriotic video gaming in Russia". The Guardian via www.theguardian.com.
  6. "Приставка Dendy: Как Виктор Савюк придумал первый в России поп-гаджет" [Dendy Prefix: How Viktor Savyuk Came Up With The First Pop-gadget In Russia]. The Firm's Secret (in Russian). 9 August 2016. Retrieved 9 October 2021.
  7. "Полугодовые итоги по бизнесу Dendy — К "русскому Nintendo" добавилась японская Sega" [Talk of Japanese competitor Sega entering Russian market] (in Russian). Kommersant. July 19, 1994. Retrieved 2010-03-26.
  8. "Russians recall bygone era with Soviet game museum". Reuters. June 14, 2007 via www.reuters.com.
  9. "Colibri's dev". Indie DB. Retrieved 30 March 2022.
  10. "Colibri's dev". Mod DB. Retrieved 30 March 2022.
  11. "Colibri dev's Twitter". Twitter. Retrieved 30 March 2022.
  12. "Flashback Games' About Us". Flashback Games' official website. Archived from the original on January 9, 2022. Retrieved 9 June 2022.
  13. "Flashback Games' OGDB page". Online Games-Datenbank (in German). Archived from the original on January 27, 2021. Retrieved 9 June 2022.
  14. "Flashback's Panzer Corps 2 review". 4Players (in German). Funke Digital GmbH. Archived from the original on October 26, 2021. Retrieved 9 June 2022.
  15. Ellie Harisova (21 December 2020). "(Zelart) "There Is No Light: Environment Design in a Dark 2D Action-Adventure"". 80 Level. Archived from the original on October 23, 2021. Retrieved 22 September 2022.
  16. "ITEM Multimedia's official website". www.item2m.com. Archived from the original on December 17, 2014. Retrieved 30 November 2022.
  17. "Apeiron's MobyGames bio". MobyGames. Atari SA. Retrieved 12 September 2022.
  18. "Apeiron's official website". apeiron-games.ru. Archived from the original on March 17, 2010. Retrieved 12 September 2022.
  19. "Primal Software's official website". www.primal-soft.com. Archived from the original on March 10, 2008. Retrieved 30 November 2022.
  20. "Yard Team' official website". www.yardteam.org. Archived from the original on January 28, 2022. Retrieved 24 December 2022.
  21. "Quant Games' official website". www.quantgames.com. Archived from the original on July 20, 2022. Retrieved 30 November 2022.
  22. Kompanets, Alexander. "AtomTeam founder's LinkedIn bio". LinkedIn. Microsoft. Retrieved 23 November 2022.
  23. "RainStyle production's official website". rainstyle.ru. Archived from the original on December 4, 2022. Retrieved 16 January 2023.
  24. "Discus Games' official website". www.dgames.ru. Archived from the original on March 19, 2018. Retrieved 7 November 2022.
  25. "Hungarian translation: Gamers have always been the soul of video game development". 24.hu (in Hungarian). September 18, 2022. Retrieved 26 December 2022.
  26. Times, The Moscow (August 19, 2019). "1 in 5 Russians Are Gamers, Poll Says". The Moscow Times.
  27. "Video Games Drive Media Market Growth". Moscow Times. Archived from the original on 2016-03-04. Retrieved 2013-05-07.
  28. Goodfellow, Catherine (2015). "ONLINE GAMING IN POST-SOVIET RUSSIA: PRACTICES, CONTEXTS AND DISCOURSES" (PDF). www.research.manchester.ac.uk. Retrieved 2020-04-17.
  29. "An Insider's Guide to the Russian Game Industry | ironSource". Ironsrc.com. 22 August 2018. Retrieved 2020-04-17.

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