Clamping_(graphics)

Clamping (graphics)

Clamping (graphics)

Limiting a position to an area


In computer science, clamping, or clipping is the process of limiting a value to a range between a minimum and a maximum value. Unlike wrapping, clamping merely moves the point to the nearest available value.

More information Y = clamp(X, 1, 3), X ...

In Python, clamping can be defined as follows:

def clamp(x, minimum, maximum):
    if x < minimum:
        return minimum
    if x > maximum:
        return maximum
    return x

This is equivalent to max(minimum, min(x, maximum)) for languages that support the functions min and max.

Uses

Several programming languages and libraries provide functions for fast and vectorized clamping. In Python, the pandas library offers the Series.clip[1] and DataFrame.clip[2] methods. The NumPy library offers the clip[3] function. In the Wolfram Language, it is implemented as Clip[x, {minimum, maximum}].[4]

In OpenGL, the glClearColor function takes four GLfloat values which are then 'clamped' to the range .[5]

One of the many uses of clamping in computer graphics is the placing of a detail inside a polygon—for example, a bullet hole on a wall. It can also be used with wrapping to create a variety of effects.


References

  1. "Pandas Series.clip method documentation". Retrieved 2023-10-15.
  2. "OpenGL 4 Reference Pages". www.khronos.org. Retrieved 2018-10-31.

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