Comparison_of_audio_coding_formats

Comparison of audio coding formats

Comparison of audio coding formats

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The following tables compare general and technical information for a variety of audio coding formats.

For listening tests comparing the perceived audio quality of audio formats and codecs, see the article Codec listening test.

General information

More information Audio compression format, Creator ...

Notes

  1. The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.
  2. First public release date is first of either specification publishing or source releasing, or in the case of closed-specification, closed-source codecs, is the date of first binary releasing. Many developing codecs have pre-releases consisting of pre-1.0 versions and perhaps 1.0 release candidates (RCs), although 1.0 may not necessarily be the release version.
  3. Latest stable version is that of specification or reference tools.
  4. If there happens to be OSI licensed software available for a particular format, this does not necessarily permit one to use said codec free of charge. Likewise, if there is only proprietary licensed software available for a particular format, one might be able to use the codec free of charge.

Operating system support

More information Codec, Windows ...

Multimedia frameworks support

More information Audio compression format, ACM ...

Technical details

More information Audio compression format, Algorithm ...
More information Audio compression format, Algorithm ...
More information Audio compression format, Algorithm ...

Notes

  • The latency listed here is the total delay (frame size, plus all lookahead) at the normal operating sample rate (typically 44.1 kHz).
  • Lossless compression will have a variable bit rate.

See also


References

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  2. VoiceAge Corporation (2007-10-14). "AMR Licensing Terms". Archived from the original on 2007-10-14. Retrieved 2009-09-12.
  3. VoiceAge Corporation (June 2007). "AMR Licensing Terms". VoiceAge Corporation. Archived from the original on 2007-10-14. Retrieved 2009-09-12.
  4. Android AMR codecs Archived February 18, 2009, at the Wayback Machine, Retrieved on 2009-07-08
  5. VoiceAge Corporation (2007-10-14). "AMR-WB+ Licensing Terms". Archived from the original on 2007-10-14. Retrieved 2009-09-12.
  6. VoiceAge Corporation (November 2006). "AMR-WB+ Licensing Terms". VoiceAge Corporation. Archived from the original on 2007-10-14. Retrieved 2009-09-12.
  7. FLAC website, Retrieved 2013-08-03
  8. Flake website, Retrieved 2010-12-17
  9. FLACCL website, Retrieved 2013-08-03
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  14. Skype Community, Current Codec Uses Archived July 16, 2011, at the Wayback Machine, Retrieved on 2009-07-08
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  16. FFmpeg/Libavcodec, numerous others, see Open Source implementations FFMPEG formats
  17. Kuro5hin.org (2008-07-20) Patent Status of MPEG-1, H.261 and MPEG-2, Retrieved 2009-09-05
  18. See the main MP3 article for full details.
  19. Musepack website, Retrieved 2009-09-01
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  21. "Shorten Lossless Audio Compression Format (SHN), Version 3.5.1". www.digitalpreservation.gov. 25 February 2011. Retrieved 6 May 2017.
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  26. TAU Software website Archived 2015-10-27 at the Wayback Machine, Retrieved 2009-09-01
  27. Vorbis website Archived 2008-11-21 at the Wayback Machine, Retrieved 2009-09-01
  28. aoTuV website Archived 2010-05-22 at the Wayback Machine, Retrieved 2009-09-01
  29. WavPack website, Retrieved 2009-09-01
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  31. "Using protected files (DRM)". Microsoft. Archived from the original on 2010-08-20. Retrieved 2020-04-17.
  32. "SoundCodecs". Rockbox.org Wiki.
  33. "Supported media formats". Android Developers.
  34. "Supported formats". Android media.
  35. The ffmpeg project has reverse engineered some codecs of the RealAudio and Windows Media Audio (DivX Audio v1 and DivX Audio v2) formats. This enables their use on any POSIX compatible system.
  36. Microsoft has outsourced their WMA support on Mac OS X to Telestream, Inc. who created and maintain Windows Media Components for QuickTime, replacing Windows Media Player for Mac OS.
  37. Monogram DS filters Archived 2011-09-26 at the Wayback Machine, Retrieved 2009-10-22
  38. About QuickTime 6.3 (Apple Knowledge Base), In QuickTime 6.3 the AMR codec is natively supported and the .AMR file format supported with the free-to-download 3GPP Component, Retrieved 2012-12-11
  39. Media formats supported by QuickTime Player in Mac OS X 10.6.x (Apple Knowledge Base), "Media formats and codecs that QuickTime Player can play back in Mac OS X v10.6.x or later" AMR is listed both under "File formats" and "Codecs or components", Retrieved 2012-12-11
  40. MPEG 2 AAC was limited to a 96 kHz sampling rate, however, with MPEG 4 AAC, a later version part of the MPEG 4 specification, the maximum sampling rate has been increased to 192 kHz.
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  44. ISO/IEC JTC1/SC29/WG11 - Audio Subgroup. "MPEG Audio FAQ Version 9, MPEG-1 and MPEG-2 BC". Retrieved 2010-02-27.{{cite web}}: CS1 maint: numeric names: authors list (link)
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  46. "macosforge/alac". GitHub. Retrieved 6 May 2017.
  47. "Dolby Atmos for Home Theaters". Dolby.com. Archived from the original on 20 May 2018. Retrieved 4 April 2018.
  48. sample rates from 1 up to 1048575 hertz and bit depths from 4 up to 32 bits
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