You can help expand this article with text translated from the corresponding article in French. (January 2021) Click [show] for important translation instructions.
Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.
Consider adding a topic to this template: there are already 6,170 articles in the main category, and specifying|topic= will aid in categorization.
Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article.
You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing French Wikipedia article at [[:fr:Enduro Racer]]; see its history for attribution.
You may also add the template {{Translated|fr|Enduro Racer}} to the talk page.
Enduro Racer is a motorcycle racing game based on the sport of Enduro. The player rides a dirt bike through seven stages, which have elevation changes and turns, and must avoid other riders as well as logs and boulders. Controls for the game are based on a motorcycle's handlebars, with a throttle and brake control. Players can pull up the handlebars on the cabinet to perform a wheelie. Jumping over logs is also possible, but players have to land with the wheelie technique or risk crashing. During the race, players are competing against a timer. Though the timer stops when the player has crashed, restarting is slow and consumes time.[4]
Development
Prior to the development of Enduro Racer, Sega game developer Yu Suzuki created Hang-On, his second game with the company. After deciding to make a motorcycle racing game, he had to decide on a style of racing for the game. Suzuki himself was a fan of dirt bikes, along with motocross and Enduro.[5] However, Sega's market research concluded that road-based GP 500 racing was more popular worldwide, so it was selected for use for Hang-On.[6]Enduro Racer became Suzuki's opportunity to develop a dirt bike game.[7]
Enduro Racer was ported to numerous systems, including the Master System,[8]Commodore 64, ZX Spectrum, Amstrad CPC, and Atari ST; Activision handled the computer ports.[9][10] The Commodore 64 port possesses four levels, with the third and fourth being more difficult versions of the first and second,[11] while the ZX Spectrum version has five tracks and two-player multiplayer.[10]
In Japan, Game Machine listed Enduro Racer on their August 15, 1986 issue as being the most-successful upright/cockpit arcade unit of the month,[13] and it remained at the top of the charts through September[14][15] and October 1986.[16] It was Japan's second highest-grossing upright/cockpit arcade game during the latter half of 1986, just below Sega's Space Harrier.[17] It was Japan's sixth highest-grossing upright/cockpit arcade game of 1986.[18][17]
In the United Kingdom, it was the eighth highest-grossing arcade game of 1986 in London.[19] The ZX Spectrum version of the game went to number 2 on the UK sales charts in August 1987, below BMX Simulator.[20]Enduro Racer later topped the UK budget sales chart in June 1988.[21]
In January 1987, Clare Edgeley reviewed the arcade game in Computer and Video Games, praising it as "brilliant" and calling it a different game from Hang-On.[22] In 1993, the Spectrum port and was voted number 50 in the Your Sinclair Official Top 100 Games of All Time.[23] A reviewer for Computer and Video Games praised the Spectrum port for being as close to an accurate arcade version as the Spectrum hardware can handle, with smooth graphics.[10] John Gilbert of Sinclair User also gave high praise to the Spectrum version, stating that the conversion "puts other top software houses to shame".[24]
Writing for Commodore User, reviewer Ferdy Hamilton was disappointed in the Commodore 64's release, citing the "blob-like sprites", jerking controls, and that the conversion could have been better than that for the ZX Spectrum, which he called "unfaultable".[9] Three reviewers for Zzap!64 were highly critical of the Commodore 64 port, slamming the game's poor features with one reviewer stating: "It doesn't look, sound, or play anything like the original - in fact, it doesn't play at all well full stop".[11] A reviewer for ACE wrote that the Atari ST version is a good conversion of the original but that the replacement of the bike noises with music might disappoint some.[25]
It was re-released for the Wii's Virtual Console in North America on December 15, 2008[26] and in Europe on January 9, 2009.
"Game Machine's Best Hit Games 25: '86 下半期"[Game Machine's Best Hit Games 25: Second Half '86](PDF). Game Machine (in Japanese). No.300. Amusement Press, Inc. 15 January 1987. p.16.
This article uses material from the Wikipedia article Enduro_Racer, and is written by contributors.
Text is available under a CC BY-SA 4.0 International License; additional terms may apply. Images, videos and audio are available under their respective licenses.