KO_OP

KO_OP

KO_OP

Game studio cooperative


KO_OP is a Canadian game studio cooperative based in Montreal. It was founded in 2012.

Quick Facts Company type, Industry ...

History

Studio director Saleem Dabbous and programmer Bronson Zgeb founded KO_OP in 2012 to make "visually arresting avant-garde games".[1] The studio is run as a workers cooperative with equal salary and decision-making between co-owners.[2][3] Dabbous and Zgeb used personal savings to launch the company and relied on work-for-hire to finance its own games. They struggled with inexperience in their over-scoped early projects, as they moved through a dozen prototypes and eventually cancelled two projects in full production.[1]

Gnog was nominated for Excellence in Visual Art at the 2016 Independent Games Festival[4] and released in 2017.[5] KO_OP also built "The Mirror of Spirits", an expansion for Lara Croft Go, in 2016.[6]

List of games

More information Game, Platform(s) ...

References

  1. Sinclair, Brendan (October 18, 2016). "Inexperience as an advantage". GamesIndustry.biz. Retrieved January 12, 2020.
  2. McAloon, Alissa (March 12, 2019). "The 'equal pay and equal say' structure of the game dev studio KO_OP". Gamasutra. Retrieved January 12, 2020.
  3. Klepek, Patrick (March 12, 2019). "Giving Workers Equal Power Isn't Radical. This Studio's Done It For Years". Vice. Retrieved January 12, 2020.
  4. Cameron, Phill (February 10, 2016). "Road to the IGF: KO_OP's GNOG". Gamasutra. Retrieved January 12, 2020.
  5. Couture, Joel (August 9, 2018). "Building the monstrous transforming puzzle heads of GNOG". Gamasutra. Retrieved January 12, 2020.
  6. Priestman, Chris (December 21, 2016). "The independent studio behind some of Lara Croft GO's best levels". Kill Screen. Retrieved January 12, 2020.
  7. Romano, Sal (May 11, 2023). "Goodbye Volcano High delayed to August 29". Gematsu. Retrieved May 11, 2023.

Share this article:

This article uses material from the Wikipedia article KO_OP, and is written by contributors. Text is available under a CC BY-SA 4.0 International License; additional terms may apply. Images, videos and audio are available under their respective licenses.