Koji_Kondo

Koji Kondo

Koji Kondo

Japanese composer and pianist (born 1961)


Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, August 13, 1961) is a Japanese music composer, pianist, and sound director for the video game company Nintendo. He is best known for his many contributions to the Super Mario and The Legend of Zelda series of video games, among others produced by the company. Kondo was hired by Nintendo in 1984, becoming the first person hired by them to specialize in video game music. His work in the Mario and Zelda series have been cited as the most memorable in video games, such as the Super Mario Bros. overworld theme.

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Biography

Early life

Kondo was born in Nagoya, Japan, on August 13, 1961.[1] Kondo began taking Yamaha Music classes from kindergarten, where he learned to play the electronic organ from the age of five. Kondo also played the marimbas in his elementary school band. He later improved his skills with the electronic organ in a cover band that played jazz and rock music.[2][3] Kondo studied at the Art Planning Department of Osaka University of Arts,[4] but was never classically trained or academically dedicated to music.

With a love of arcade video games such as Space Invaders and the early Donkey Kong series, he said video games were the only place where he could find the kind of sound creation that he was looking for. He gained experience in composing, arranging pieces and computer programming through using the piano, and a computer to program music into the Famicom using Famicom BASIC.

Career

Kondo applied for a music composition and sound programming job at Nintendo as a senior in 1984.[2] He recalls, "I found my way to Nintendo by looking at the school's job placement board. You're supposed to apply to many different companies, but I saw the Nintendo ad, and had a love of making synthesizers, and loved games, and thought – that's the place for me. I interviewed with one company, Nintendo, and that's where I've been ever since."[5] Kondo was the third person hired by Nintendo to create music and sound effects for its games, joining Hirokazu Tanaka and Yukio Kaneoka. However, he was the first at Nintendo to actually specialize in musical composition.[6]

His first work at Nintendo was the audio design for the 1984 arcade game Punch-Out!!.[6] As the Famicom had become popular in Japan by then, Kondo was assigned to compose music for the console's subsequent games at Nintendo's new development division, Nintendo Entertainment Analysis and Development (EAD). His second work at Nintendo was an instruction manual on how to program Japanese popular music into the Famicom using the peripheral Family BASIC.[5] To conclude his first year at Nintendo, he created some of the music of Devil World, alongside Akito Nakatsuka.[2] In 1985, Nintendo started marketing the Famicom abroad as the Nintendo Entertainment System (NES) to capitalize on the 1983 video game crash that had devastated Atari, Inc. and other companies.[2] Super Mario Bros. was Kondo's first major score. The game's melodies were created with the intention that short segments of music could be endlessly repeated during the same gameplay without causing boredom. The main theme is iconic in popular culture and has been featured in more than 50 concerts,[2] been a best-selling ringtone,[7] and been remixed or sampled by various musicians.[2]

Kondo in 2006

Kondo's work on The Legend of Zelda scores has also become highly recognized. He produced four main pieces of background music for the first installment of the series; the overworld theme has become comparable in popularity with the Super Mario Bros. main theme. After the success of The Legend of Zelda, he provided the score for two Japanese-exclusive games, The Mysterious Murasame Castle (1986) and Shin Onigashima (1987). He created the soundtrack to Yume Kōjō: Doki Doki Panic (1987),[2] which was later rebranded outside Japan as Super Mario Bros. 2 in 1988.[8][9]

Kondo returned to the Super Mario series to produce the scores to Super Mario Bros. 3 (1988) and the SNES launch title Super Mario World (1990). Koichi Sugiyama directed a jazz arrangement album of Super Mario World's music and oversaw its performance at the first Orchestral Game Musical Concert in 1991. After finishing the soundtrack to Super Mario World, Kondo was in charge of the sound programming for Pilotwings (1990), while also composing the "Helicopter Theme" for it, and created the sound effects for Star Fox (1993). In 1995, he composed for the sequel to Super Mario World, Yoshi's Island.[2] Until the early 2000s, Kondo would usually write all compositions by himself on a project, with The Legend of Zelda: Ocarina of Time's being the last one Kondo worked on alone.[10] Since then, he has been collaborating with other staff members at Nintendo, advising and supervising music created by others, as well as providing additional compositions for games, including Super Mario Galaxy, The Legend of Zelda: Spirit Tracks, The Legend of Zelda: Skyward Sword and Super Mario 3D World.[11][12][13] He also served as the sound director and lead composer of Super Mario Maker and its sequel, Super Mario Maker 2.[14][15][16] He has also worked alongside Brian Tyler to compose for The Super Mario Bros. Movie.[17]

Concerts

Kondo attended the world premiere of Play! A Video Game Symphony at the Rosemont Theater in Rosemont, Illinois in May 2006, where his music from the Super Mario Bros. and The Legend of Zelda series was performed by a full symphony orchestra.[18] He also attended and performed in a series of three concerts celebrating the 25th anniversary of The Legend of Zelda series in late 2011. He performed piano with the American rock band Imagine Dragons live at The Game Awards 2014 ceremony in December 2014.[19]

Musical style and influences

Kondo's music for Super Mario Bros. was designed around the feeling of motion that mirrors the player's physical experience.[20] This followed the philosophy of series creator and designer, Shigeru Miyamoto, who demanded that audio for the game be made "with substance" and are synchronized with elements of the game.[21][22] As a result, Kondo based a number of the score around genres that are primarily used for dancing, such as Latin music and the waltz.[23][24][25][26]

In the first The Legend of Zelda, Kondo juxtaposes the game's overworld theme with the theme that plays in dungeons. Kondo remarked on the importance of projecting distinct characters through music, so that players know almost immediately where they are within the game.[27] Kondo used this contrast in other games, such as Super Mario Bros.[28]

Kondo cited Deep Purple, Yes (band), Emerson, Lake & Palmer, Herbie Hancock, Chick Corea and Casiopea as influences.[29][5]

Works

Music and sound design

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Executive and supporting roles

All works listed below credit Kondo in an executive or supporting role, such as a sound director or supervisor.

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Awards

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Kondo was inducted into the Academy of Interactive Arts & Sciences' Hall of Fame in 2024.[38]


References

  1. "THE LEGEND OF ZELDA -OCARINA OF TIME- / Re-Arranged Album p.3". VGMdb. Archived from the original on November 29, 2014. Retrieved May 22, 2014.
  2. Chris Greening (December 30, 2012). "Koji Kondo Profile". Video Game Music Online. Archived from the original on September 25, 2014. Retrieved June 20, 2014.
  3. "Koji Kondo – 2001 Composer Interview - shmuplations.com". December 31, 2021. Retrieved February 8, 2023.
  4. "Mario and Zelda composer Koji Kondo shares all at GDC '07". Music4Games. January 19, 2007. Archived from the original on November 10, 2007. Retrieved September 18, 2009.
  5. Kondo, Koji (March 11, 2007). "VGL: Koji Kondo". Wired (Interview). Interviewed by Chris Kohler. Archived from the original on August 22, 2019. Retrieved July 25, 2019.
  6. Otero, Jose. "A Music Trivia Tour with Nintendo's Koji Kondo". IGN. Archived from the original on December 10, 2014. Retrieved December 18, 2014.
  7. Pearce, James Quintana (January 4, 2007). "Top Selling Ringtones In US For 2006". mocoNews. Archived from the original on October 8, 2011. Retrieved September 21, 2009.
  8. McLaughlin, Rus (November 8, 2007). "IGN Presents The History of Super Mario Bros". IGN. Archived from the original on February 17, 2012. Retrieved September 21, 2009.
  9. "Super Mario Bros. 2 Tech Info". GameSpot. Archived from the original on November 7, 2020. Retrieved September 21, 2009.
  10. Kohler, Chris (March 15, 2007). "Behind the Mario Maestro's Music". Wired. Condé Nast Digital. Archived from the original on June 29, 2011. Retrieved February 13, 2011.
  11. Super Mario Galaxy Original Sound Track Platinum Version (Media notes). Nintendo. 2008. Archived from the original on September 22, 2013. Retrieved February 13, 2011.
  12. Gifford, Kevin (February 24, 2010). "How Mario Music Gets Made". 1UP.com. UGO Entertainment, Inc. Archived from the original on September 29, 2015. Retrieved December 28, 2010.
  13. Napolitano, Jayson (June 21, 2011). "Koji Kondo Talks Ocarina of Time, Gives Details on Skyward Sword". Original Sound Version. Archived from the original on June 26, 2011. Retrieved June 22, 2011.
  14. Otero, Jose (December 8, 2014). "How Mario Maker Mixes Music With Level Creation". IGN. Archived from the original on December 8, 2014. Retrieved December 18, 2014.
  15. "Nintendo Minute -- Chatting with Koji Kondo". YouTube. Nintendo. Archived from the original on January 26, 2017. Retrieved September 10, 2015.
  16. Bankhurst, Adam (May 15, 2019). "Super Mario Maker 2 Features Story Mode, Online Multiplayer, Co-Op Creation Mode". IGN. Archived from the original on May 16, 2019. Retrieved May 16, 2019.
  17. "The Super Mario Bros. Movie Teaser Trailer Is Finally Here". Nintendo Life. October 6, 2022. Retrieved October 8, 2022.
  18. "PLAY! A Video Game Symphony — Rosemont Theatre, Chicago (05/27/06)". music4games.net. Music4Games, Inc. June 5, 2006. Archived from the original on January 1, 2009. Retrieved September 4, 2009.
  19. Mackey, Bob (December 11, 2014). "Super Mario's Maestro: A Q&A With Nintendo's Koji Kondo". USGamer. Gamer Network. Retrieved December 16, 2021.
  20. Schartmann, Andrew (2015). Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury Academic. pp. 59–61. ISBN 978-1-62892-853-2. Archived from the original on November 19, 2018. Retrieved November 19, 2018.
  21. Schartmann, Andrew (2015). Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury Academic. p. 22. ISBN 978-1-62892-853-2. Archived from the original on November 19, 2018. Retrieved November 19, 2018.
  22. Schartmann, Andrew (2015). Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury Academic. p. 114. ISBN 978-1-62892-853-2. Archived from the original on November 19, 2018. Retrieved November 19, 2018.
  23. Masahiro Sakurai (January 23, 2008). "Super Mario Bros.: Ground Theme". Smash Bros. Dojo!!. Nintendo, HAL Laboratory, Inc. Archived from the original on August 2, 2018. Retrieved September 12, 2010.
  24. Brophy-Warren, Jamin (October 24, 2008). "A New Game for Super Mario's maestro". The Wall Street Journal. Archived from the original on August 17, 2018. Retrieved February 13, 2009.
  25. Laroche, Guillaume (2012). "Analyzing Musical Mario-Media: Variations in the Music of Super Mario Video Games." Archived November 7, 2018, at the Wayback Machine Order No. MR84768, McGill University (Canada), p. 58.
  26. Schartmann, Andrew (2015). Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury Academic. pp. 64–66. ISBN 978-1-62892-853-2. Archived from the original on November 19, 2018. Retrieved November 19, 2018.
  27. Schartmann, Andrew (2015). Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury Academic. p. 66. ISBN 978-1-62892-853-2. Archived from the original on November 19, 2018. Retrieved November 19, 2018.
  28. "Weirdness: Legendary Composer Koji Kondo Drew Inspiration From '70s Rock Bands". Nintendo Life. January 31, 2015. Retrieved October 18, 2021.
  29. "Video Games Daily | Nintendo Interview: Koji Kondo, May 2007". Archive.videogamesdaily.com. May 10, 2007. Archived from the original on October 7, 2013. Retrieved August 17, 2013.
  30. "Iwata Asks". Iwataasks.nintendo.com. Archived from the original on July 25, 2015. Retrieved August 17, 2013.
  31. Greening, Chris; Harris, Dave (March 28, 2011). "Soyo Oka Interview: The Comeback of Super Mario Kart's Composer". Video Game Music Online. Archived from the original on February 13, 2015. Retrieved February 12, 2015.
  32. Otero, Jose (December 10, 2014). "A Music Trivia Tour with Nintendo's Koji Kondo". IGN. Archived from the original on December 10, 2014. Retrieved February 13, 2015.
  33. "2011 Winners & Nominees". bafta.org. February 15, 2011. Archived from the original on July 18, 2019. Retrieved December 8, 2016.
  34. "Games in 2014". bafta.org. Archived from the original on March 4, 2014. Retrieved December 8, 2016.
  35. Greening, Chris (April 4, 2014). "Annual Game Music Awards 2013 Nominations". Video Game Music Online. Archived from the original on April 3, 2015. Retrieved July 13, 2015.
  36. Cripe, Michael. "Koji Kondo to be Inducted Into the DICE Hall of Fame". IGN. Retrieved January 25, 2024.

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