NBA_Courtside_2002

<i>NBA Courtside 2002</i>

NBA Courtside 2002

2002 video game


NBA Courtside 2002 is a basketball video game developed by Left Field Productions and published by Nintendo for the GameCube in 2002. It is the third and final installment in the NBA Courtside series and the sequel to NBA Courtside 2: Featuring Kobe Bryant on the Nintendo 64.

Quick Facts NBA Courtside 2002, Developer(s) ...

Gameplay

The game features every player from the 2001-02 NBA season, each with his own unique stats, and has season and arcade modes.[citation needed]

The player can customize their team and players, from their statistical attributes to their names and faces. There is a practice gameplay mode as well as a mode to compete against other teams.[2]

Development

The game was first released in the United States. The European release followed three weeks later. Left Field, the developer, was not expected to work with Nintendo again after this release.[2]

The game's Brazilian release shipped with a fatal crash bug that partly resulted from the Brazilian GameCubes' use of the PAL-M system. Consequently, the system software for consoles released in that country was updated to automatically install a software patch for the game to fix the bug whenever it was loaded.[3]

Reception

More information Aggregator, Score ...
More information Publication, Score ...

Overall, NBA Courtside 2002 received "average" reviews according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of 32 out of 40.[6] The game did receive criticism; IGN had issues with the game's artificial intelligence and GameSpy said the "Skills Mode" was "nothing to spend too much time on".[11][12]

NBA Courtside 2002 had sold over 120,000 copies since its release.[14]

Tom Bramwell of Eurogamer described the game as having great depth and completely outclassing its competitor, NBA Live 2002.[2] He wrote that the game highlighted what Electronic Arts was missing from their own basketball games. In addition to matching their statistical accuracy, Bramwell felt that NBA Courtside was a better simulation and offered an "arcade mode" that competed with the scope of the also-praised NBA Street. Bramwell praised the graphics, gameplay, artificial intelligence, and ball physics. He had particular praise for the sound effects' level of detail.[2]


References

  1. I. G. N. Staff (October 9, 2001). "Release Date Shuffle". IGN. Retrieved November 5, 2023.
  2. Bramwell, Tom (May 28, 2002). "NBA Courtside 2002". Eurogamer. Gamer Network. Retrieved May 4, 2008.
  3. EGM staff (March 2002). "NBA Courtside 2002". Electronic Gaming Monthly. No. 152. Ziff Davis. p. 140.
  4. "ニンテンドーゲームキューブ - NBAコートサイド 2002". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 98.
  5. Leeper, Justin (March 2002). "NBA Courtside 2002". Game Informer. No. 107. FuncoLand. p. 80. Archived from the original on November 17, 2004. Retrieved January 29, 2020.
  6. Dan Elektro (January 14, 2002). "NBA Courtside 2002 Review for GameCube on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved January 29, 2020.
  7. Dr. Moo (January 2002). "NBA Courtside 2002 Review". Game Revolution. CraveOnline. Archived from the original on September 26, 2015. Retrieved January 29, 2020.
  8. Ahmed, Shahed (January 14, 2002). "NBA Courtside 2002 Review". GameSpot. CBS Interactive. Retrieved January 29, 2020.
  9. Collins, Derek (January 22, 2002). "NBA Courtside 2002". GameSpy. IGN Entertainment. Archived from the original on February 17, 2005. Retrieved January 29, 2020.
  10. Mirabella III, Fran (January 23, 2002). "NBA Courtside 2002". IGN. Ziff Davis. Retrieved January 29, 2020.
  11. "NBA Courtside 2002". Nintendo Power. Vol. 153. Nintendo of America. February 2002. p. 148.
  12. "Sales Numbers to end all sales numbers". TeamXbox. IGN Entertainment. January 29, 2003. Archived from the original on February 8, 2012. Retrieved January 29, 2020.

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