His first Academy Award was awarded for developing techniques that enabled many technically sophisticated adaptations including the visual effects in 21st century movies in the Star Wars, Harry Potter, Terminator, and Pirates of the Caribbeanfranchises. Fedkiw has designed a platform that has been used to create many of the movie world's most advanced special effects since it was first used on the T-X character in Terminator 3: Rise of the Machines. His second Academy Award was awarded for computer graphics techniques for special effects for large scale destruction. Although he has won an Oscar for his work, he does not design the visual effects that use his technique. Instead, he has developed a system that other award-winning technicians and engineers have used to create visual effects for some of the world's most expensive and highest-grossing movies.
Fedkiw began working in the movie industry in 1998, working for a company that produced 3-D water simulations. The algorithms they used were known as Navier-Stokes equations.[3]
On February 9, 2008, in the Academy Scientific and Technical Award ceremony at the Beverly Wilshire Hotel in Beverly Hills, California, Fedkiw was awarded an 80th Academy Award for Technical Achievement for the development of the Industrial Light & Magic (ILM) fluid simulation system.[11][12] He shared the award with Nick Rasmussen and Frank Losasso Petterson.[3] Fedkiw does physics-based simulation that enable better water effects. Previous representations had varying levels of success. They often did well at surface representation, but were less efficient at smaller particles such as breaking waves. Fedkiw's team's innovative "particle level set method" allows both smooth surfaces and water breakdown renderings including water spray.[9] Fedkiw has worked with Industrial Light & Magic, Pixar Animation Studios, Intel Corporation, Honda and Sony Pictures Imageworks.[5] Fedkiw commented that when he was informed that he would be presented his award by Jessica Alba he was quoted by the Associated Press as follows: "They said I got 60 seconds so I might just spend the last 15 realizing I'm 10 feet away from the most beautiful woman on the planet . . . and no restraining order this time.".[12] On February 7, 2015, he received a second Academy Scientific and Technical Award for the development of the ILM PhysBAM Destruction System.[13]
Fedkiw and his colleagues have designed a C++ code library for Physics Based Modelling (PhysBAM http://physbam.stanford.edu) that facilitates the creation of better special effects for movies, including water, smoke, fire, cloth, rigid bodies and deformable bodies. Fedkiw often receives screen credit for consulting with special effects engineers, technicians and movie executives. His research has focused on the design of new computational algorithms that can be used for many purposes, including computational fluid dynamics and soft-body dynamics, computer graphics, computer vision and computational biomechanics. In fact, the system can also be used for a range of applications from motion capture to rendering, but Fedkiw's main emphasis is on physics-basedsimulation.[9]
Fedkiw has described his work as follows:
It is an exhaustive task to prescribe the motion of every degree of freedom in a piece of clothing or a crashing wave. . .Since these motions are governed by physical processes, it can be difficult to make these phenomena appear natural. Thus, physically based simulation has become quite popular in the special effects industry. The same class of tools useful for computational fluid dynamics is also useful for sinking a ship on the big screen.[5]
Awards
Presidential Early Career Award for Scientists and Engineers
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