The_Snowfield

<i>The Snowfield</i>

The Snowfield

2011 experimental video game


The Snowfield is a 2011 action and experimental narrative video game, developed as a student project by the Singapore-MIT Gambit Game Lab, and set in World War I. The game is set on the aftermath of a great battle, with the player controlling a weakened soldier in the middle of a storm.

Quick Facts The Snowfield, Developer(s) ...

According to the developers,[1] the game's development was an attempt to make a simulation-based narrative game without the need for massive, complex AI and massive content generation. Instead, the developers created several segments of gameplay — characters, objects etc. — and fine-tuned them based on how initial testers interacted with them.

Reception

Adam Smith, writing for Rock, Paper, Shotgun, praised the game's narrative and design uniqueness, as well as its well-worked aesthetics.[2] On Play This Thing, Greg Costikyan called it "a beautiful and horrifying game", praising its "stark, emotionally impactful setting".[3] The game was a finalist at the 17th Annual Independent Games Festival,[4] hosted in 2012, in the Student category.


References

  1. "GAMBIT: The Snowfield". gambit.mit.edu. Retrieved 2016-09-24.
  2. Smith, Adam (2012-01-26). "Cold, Comfort, Harm: The Snowfield". Rock, Paper, Shotgun. Retrieved 2016-09-24.
  3. "Play This Thing - The Snowfield". Play This Thing. 2012-09-23. Archived from the original on 2012-09-23. Retrieved 2016-09-24. A game of small mercies
  4. "The 17th Annual Independent Games Festival Finalists". www.igf.com. Archived from the original on 2012-12-08. Retrieved 2016-09-24.



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