Video games like Snufkin: Melody of Moominvalley can inspire players to look after nature

In Snufkin: Melody of Moominvalley, restoring harmony with nature against exploitative forces is key to the game’s narrative.

Lucas Friche, PhD Candidate, Communication Studies, Université de Lorraine • conversation
March 26, 2024 ~6 min

Anyone can play Tetris, but architects, engineers and animators alike use the math concepts underlying the game

People young and old love the classic video game Tetris. A working knowledge of the spatial reasoning concepts underlying Tetris can set students up for success in mathematics.

Leah McCoy, Professor of Education, Wake Forest University • conversation
Feb. 28, 2024 ~7 min


How 'GamerGate' led the gaming industry to embrace more diverse and caring values

The games industry is evolving with the changing values of its players.

Adam Jerrett, Lecturer, Faculty of Creative & Cultural Industries, University of Portsmouth • conversation
Sept. 9, 2022 ~9 min

Video games: our study suggests they boost intelligence in children

A big study accounting for genes and socioeconomic background suggests that video games actually cause children’s intelligence to grow.

Bruno Sauce, Assistant Professor of Biological Psychology, Vrije Universiteit Amsterdam • conversation
May 12, 2022 ~7 min

Esports: how the struggling hospitality industry could capitalise on this massive business

There are huge potential revenues for tourism in online video gaming’s massive fanbase –  if they can be encouraged to attend live events in host cities.

Babak Taheri, Professor of Marketing, Nottingham Trent University • conversation
April 14, 2022 ~8 min

MIT.nano Immersion Lab Gaming Program awards third annual seed grants

The NCSOFT-sponsored program will advance cutting-edge technologies for gaming and data visualization.

MIT.nano • mit
April 12, 2022 ~6 min

Microsoft purchase of Activision Blizzard won't clean up gamer culture overnight: 5 essential reads about sexual harassment and discrimination in gaming and tech

Sexual harassment and discrimination in gaming and tech are not inevitable or permanent, write experts in the field. The solutions are positive community standards and women in power.

Eric Smalley, Science + Technology Editor • conversation
Jan. 18, 2022 ~10 min

Why does experiencing 'flow' feel so good? A communication scientist explains

Research shows that people with more flow in their lives had a higher sense of well-being during the COVID-19 pandemic. Scientists are beginning to explore what happens in the brain during flow.

Richard Huskey, Assistant Professor of Communication and Cognitive Science, University of California, Davis • conversation
Jan. 4, 2022 ~10 min


'Very sneaky tactics': we asked gamers how they feel about monetisation in digital gaming

We surveyed more than 1,000 digital gamers. Our findings suggest in-game purchases detract from many players’ enjoyment of their favourite games – and may not be fair or ethical.

Elena Petrovskaya, PhD student in Video Game Effects, University of York • conversation
Dec. 23, 2021 ~8 min

Generating a realistic 3D world

A new AI-powered, virtual platform uses real-world physics to simulate a rich and interactive audio-visual environment, enabling human and robotic learning, training, and experimental studies.

Lauren Hinkel | MIT Schwarzman College of Computing • mit
Dec. 6, 2021 ~10 min

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