MIT.nano’s Immersion Lab opens for researchers and students

Facility within MIT.nano offers equipment and capabilities for visualizing data, creating immersive environments.

MIT.nano • mit
Jan. 11, 2021 ~10 min

MIT.nano Immersion Lab Gaming Program awards 2020 seed grants

NCSOFT-sponsored grants to advance hardware and software for immersive experiences.

MIT.nano • mit
Nov. 17, 2020 ~9 min

Engineers produce a fisheye lens that’s completely flat

The single piece of glass produces crisp panoramic images.

Jennifer Chu | MIT News Office • mit
Sept. 18, 2020 ~7 min

SENSE.nano awards seed grants in optoelectronics, interactive manufacturing

The mission of SENSE.nano is to foster the development and use of novel sensors, sensing systems, and sensing solutions.

MIT.nano • mit
Feb. 13, 2020 ~4 min

MIT.nano awards inaugural NCSOFT seed grants for gaming technologies

Five software and hardware projects will launch the MIT.nano Immersion Lab Gaming Program.

MIT.nano • mit
Sept. 30, 2019 ~6 min

3 Questions: Why sensing, why now, what next?

Brian Anthony, co-leader of SENSE.nano, discusses sensing for augmented and virtual reality and for advanced manufacturing.

MIT.nano • mit
Sept. 20, 2019 ~6 min

Caught between criminals and cops

Using virtual reality, doctoral candidate Andrew Miller gauges citizens' faith in law enforcement in the face of gang violence.

Leda Zimmerman | MIT Political Science • mit
May 13, 2019 ~7 min

Hacking virtual reality | MIT News

Contributing to a culture of pioneers, MIT students explore the technical, philosophical, and artful dimensions of VR.

School of Humanities, Arts, and Social Sciences • mit
May 31, 2018 ~8 min

Researchers develop virtual-reality testing ground for drones | MIT News

With new system, drones navigate through an empty room, avoiding crashes while “seeing” a virtual world.

Jennifer Chu | MIT News Office • mit
May 17, 2018 ~8 min

Demo day showcases serious innovation in “playful” tech | MIT News

Play Labs startups include virtual pets, nausea-reducing virtual reality games, and augmented-reality paintballing.

Rob Matheson | MIT News Office • mit
Aug. 17, 2017 ~9 min

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