Planar_core_assembly_exploded.png


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Summary

Description Exploded view of an planar inductor constituted by a spiral track on a printed circuit board and a planar magnetic core
Date
Source Own work
Author Cyril BUTTAY
Permission
( Reusing this file )
as licensed
Other versions Image:Planar core assembly.png

This image has been assessed using the Quality image guidelines and is considered a Quality image .

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Licensing

I, the copyright holder of this work, hereby publish it under the following licenses:
GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License , Version 1.2 or any later version published by the Free Software Foundation ; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License .
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attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
This licensing tag was added to this file as part of the GFDL licensing update .
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 2.5 Generic , 2.0 Generic and 1.0 Generic license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
You may select the license of your choice.

Made using povray 3.6 and the following code:

#declare RAD = on;   // use radiosity?
#declare Exploded=on; // exploded view or not?
#declare CoilLength = 2.6;

#include "functions.inc"
#include "metals.inc"
#include "colors.inc"
global_settings {
  #if(RAD)
    radiosity {
      brightness 0.60 
      count 100
      error_bound 0.2
      gray_threshold 0.0
      low_error_factor 0.2
      minimum_reuse 0.015
      nearest_count 10
      recursion_limit 1
      #if (version>3.1)
        adc_bailout 0.01
        max_sample -1.0
        media off
        normal off
        always_sample 1
        pretrace_start 0.08
        pretrace_end 0.01
      #end
    }
  #end
}

background { color White }

// declarations for the E magnetic core------------------------------------------------
#declare corner = intersection { // a quarter of cyclindic volume used to "round" the corners
  lathe { 
    linear_spline
    6
    <0,0>,<0.05,0>, <0.1,0.05>, <0.1,2.95>,<0.05,3>, <0,3>
    rotate 90*x 
  }
  box {<-10,-10,-10>,<10,0,10>}
}
 
#declare side =  prism { // the extrusions of the volume
  linear_sweep
  linear_spline
  0, 1, 9,
  <0.05,0>, <0,0.05>, <0,2.95>, <0.05,3>, <0.25,3>, <0.3,2.95>, <0.3,0.05>, <0.25,0>, <0.05,0>
}

#declare middle =  prism { // the extrusion of the middle leg
  linear_sweep
  linear_spline
  0, 1, 9,
  <0.05,0>, <0,0.05>, <0,2.95>, <0.05,3>, <0.95,3>, <1,2.95>, <1,0.05>, <0.95,0>, <0.05,0>
}

#declare Ecore = difference {
  union {
    object {side scale <1,3.4,1> rotate -90*z translate <-1.7,0.2,0> }
    object {side scale <1,0.5,1> translate -1.8*x  }
    object {middle scale 0.5*y translate -.5*x  }
    object {side scale <1,0.5,1> translate 1.5*x  }
    object {corner translate -1.7*x}
    object {corner translate 1.7*x}
  }
  union { // the notches where the clips sit
      box {<-10,-10,1.2>,<-1.5,0,1.8>}
      box {<10,-10,1.2>,<1.5,0,1.8>}
  }
  pigment {Gray50}
} 

// declarations for the I magnetic core------------------------------------------------
#declare Icore =  difference {
  union {
    object {side scale <1,3.4,1> rotate -90*z translate <-1.7,0.2,0> }
    object {side scale <1,0.2,1> translate -1.8*x  }
    object {middle scale 0.2*y translate -.5*x  }
    object {side scale <1,0.2,1> translate 1.5*x  }
    object {corner translate -1.7*x}
    object {corner translate 1.7*x}
  }
  union { // the notches where the clips sit
      box {<-10,-10,1.2>,<-1.5,0,1.8>}
      box {<10,-10,1.2>,<1.5,0,1.8>}
  }
  pigment {Gray50}
}

//declaration of the coil element-----------------------
#declare coil = union {
  union {
    #declare NbTurns = 8;
    #declare Pitch =0.08; // the distance between two loops
    #declare Xstart =0.6;  // the spiral rolls around the origin
    #declare Zstart =2;
    #declare InitCorner =0.4; // initial length of the 45degree filet
    #declare Index=0;
    #declare Width=0.05;
    #declare DeltaL=Pitch*tan(radians(22.5)); //variation in lenght of the track on each turn
    #while(Index <= NbTurns)
      #declare Lengthcorner=InitCorner+2*Index*DeltaL;
      #declare Xlength=2*(Xstart+Index*DeltaL-InitCorner*cos(radians(45)));
      #declare Zlength=2*(Zstart+Index*DeltaL-InitCorner*cos(radians(45)));
      box{<0,0,0>,<-Width,0.01,-Zlength> translate <Xstart+Index*Pitch,0,Zlength/2>}
      box{<0,0,0>,<-Width,0.01,-Lengthcorner> rotate 45*y translate <Xstart+Index*Pitch,0,-Zlength/2>}
      box{<0,0,0>,<-Xlength,0.01,Width> translate <Xlength/2,0,-Zstart-Index*Pitch>}
      box{<0,0,0>,<-Width,0.01,-Lengthcorner> rotate 135*y translate <-Xlength/2,0,-Zstart-Index*Pitch>}
      box{<0,0,0>,<Width,0.01,Zlength+DeltaL> translate <-Xstart-Index*Pitch,0,-Zlength/2>}
      box{<0,0,0>,<-Width,0.01,-Lengthcorner> rotate 225*y translate <-Xstart-Index*Pitch,0,Zlength/2+DeltaL>}
      box{<0,0,0>,<Xlength+Pitch,0.01,-Width> translate <-Xlength/2,0,+Zstart+Index*Pitch+DeltaL>}
      box{<0,0,0>,<-Width,0.01,-Lengthcorner> rotate 315*y translate <Xlength/2+Pitch,0,+Zstart+Index*Pitch+DeltaL>}
      #declare Index = Index + 1;
    #end
    box{<0,0,0>,<-Width,0.01,-Zlength-0.5> translate <Xstart+Index*Pitch,0,Zlength/2>}//connections to the pads
    box{<0,0,0>,<Xstart-InitCorner*cos(radians(45))/2,0.01,-Width> translate <0,0,Zstart-InitCorner*cos(radians(45))/2>} 
    box{<0,0,0>,<-Width,0.01,-InitCorner/2> rotate 315*y translate <Xstart-InitCorner*cos(radians(45))/2,0,Zstart-InitCorner*cos(radians(45))/2>}
    pigment { P_Copper4 }
  }
  cylinder{<0,0,0><0,0.015,0>,Width translate <Xstart+Index*Pitch-Width/2,0,-Zlength/2-0.5>}
  cylinder{<0,0,0><0,0.015,0>,Width translate <0,0,Zstart-InitCorner*cos(radians(45))/2-Width/2>}
  pigment { P_Copper4 }
}

//declaration of the pcb------------------------------
#declare PCB = difference {
  box {
    <-3,0,-3>,<3,0.2,3>
  }
  union {
    box {<-0.5,-10,-1.6>,<0.5,10,1.6>}
    box {<-1.9,-10,-1.6>,<-1.4,10,1.6>}
    box {<1.4,-10,-1.6>,<1.9,10,1.6>}
    box {<-2.0,-10,-0.3>,<-1.6,10,0.3>}
    box {<1.6,-10,-0.3>,<2.0,10,0.3>}
  }
  pigment{LimeGreen}
  finish{F_MetalB}
}


//declarations for the clip ---------------------------
#declare halfclip = prism {
  linear_sweep
  bezier_spline
  0, 1, 32, // the following points value come from another model, hence the fancy values
  <0,0>,<1.2,0>,<0,0>,<1.2,0>,
  <1.2,0>,<1.3,0>,<1.6,-0.2>,<1.7,-0.2>,
  <1.7,-0.2>,<1.8,-0.2>,<1.8,-0.2>,<1.8,1>,
  <1.8,1>,<1.9,1>,<1.8,1>,<1.9,1>,
  <1.9,1>,<1.9,-0.3>,<1.9,-0.3>,<1.7,-0.3>,
  <1.7,-0.3>,<1.6,-0.3>,<1.3,-0.1>,<1.2,-0.1>,
  <1.2,-0.1>,<0,-0.1>,<1.2,-0.1>,<0,-0.1>,
  <0,-0.1>,<0,0>,<0,-0.1>,<0,0>
  pigment {P_Chrome1}
  finish {F_MetalD}
}
#declare completeclip = union {
  object{halfclip scale 0.5*y}
  object{halfclip scale 0.5*y rotate 180*z translate 0.5*y} 
}

// the final union-------------------------------------------------
union {
  #if(Exploded)  
    object {coil translate <0,1.9,1.5>}
    object {PCB translate <0,1.7,1.5>}
    object {completeclip scale <0.7/3.6,1,0.7/3.6> rotate <-90,0,-90> translate <-2.8,3.35,1.75>}
    object {completeclip scale <0.7/3.6,1,0.7/3.6> rotate <90,0,-90> translate <2.8,3.35,1.25>}
    object {Ecore rotate 180*x translate <0,3.7,3>}
  #else
    object {coil translate <0,0.4,1.5>}
    object {PCB translate <0,0.2,1.5>}
    object {completeclip scale <0.7/3.6,1,0.7/3.6> rotate <-90,0,-90> translate <-1.8,0.35,1.75>}
    object {completeclip scale <0.7/3.6,1,0.7/3.6> rotate <90,0,-90> translate <1.8,0.35,1.25>}
    object {Ecore rotate 180*x translate <0,0.7,3>}
  #end
  object {Icore translate <0,0,0>}
  #if(Exploded)  
    rotate <0, -30, 0>
  #else
    rotate <0, -40, 0>
  #end
  finish {
    #if(RAD)  
     ambient 0
      diffuse 0.7 
    #else
      ambient 0.8 
      diffuse 0.5      
    #end   
    phong 1
    phong_size 60
  } 
}
light_source { <0, 14, -10> color White}
light_source { <2, 4, -10> color White}
#if(Exploded)  
  camera {location <1,8,-15> look_at <-0.3,2.2,0> angle 26}
#else
  camera {location <1,10,-15> look_at <-0.6,1,0> angle 17}
#end

then compiled using the following command:

povray -IPlanar_core_assembly_exploded.png -W1280 -H960 -Q11 +A

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25 June 2006